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    Searched refs:BufferState (Results 1 - 7 of 7) sorted by null

  /frameworks/native/include/utils/
BufferedTextOutput.h 48 struct BufferState;
54 BufferState*getBuffer() const;
61 BufferState* mGlobalState;
  /frameworks/native/libs/utils/
BufferedTextOutput.cpp 35 struct BufferedTextOutput::BufferState : public RefBase
37 BufferState(int32_t _seq)
46 ~BufferState() {
84 Vector<sp<BufferedTextOutput::BufferState> > states;
145 mGlobalState = new BufferState(mSeq);
160 BufferState* b = getBuffer();
226 BufferState* b = getBuffer();
234 BufferState* b = getBuffer();
241 BufferState* b = getBuffer();
261 BufferedTextOutput::BufferState* BufferedTextOutput::getBuffer() cons
    [all...]
  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Buffers.c 86 pBuffer->BufferState = LVM_FIRSTCALL;
117 if (pBuffer->BufferState == LVM_FIRSTCALL)
119 pBuffer->BufferState = LVM_FIRSTLASTCALL;
123 pBuffer->BufferState = LVM_LASTCALL;
132 if (((pBuffer->BufferState == LVM_FIRSTCALL) ||
133 (pBuffer->BufferState == LVM_FIRSTLASTCALL)) &&
171 if ((pBuffer->BufferState == LVM_FIRSTLASTCALL) ||
172 (pBuffer->BufferState == LVM_LASTCALL))
303 pBuffer->BufferState = LVM_FIRSTCALL;
399 pBuffer->BufferState = LVM_LASTCALL; /* Indicate this is the last bock to process *
    [all...]
LVM_Private.h 145 LVM_INT16 BufferState; /* Buffer status */
LVM_Init.c 551 pInstance->pBufferManagement->BufferState = LVM_FIRSTCALL; /* Set the state ready for the first call */
    [all...]
  /frameworks/native/include/gui/
BufferQueue.h 436 // BufferState represents the different states in which a buffer slot
438 enum BufferState {
478 BufferState mBufferState;
  /frameworks/native/libs/gui/
BufferQueue.cpp     [all...]

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