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Searched
refs:FESpecularLighting
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
FESpecularLighting.cpp
25
#include "
FESpecularLighting
.h"
33
FESpecularLighting
::
FESpecularLighting
(Filter* filter, const Color& lightingColor, float surfaceScale,
40
PassRefPtr<
FESpecularLighting
>
FESpecularLighting
::create(Filter* filter, const Color& lightingColor,
44
return adoptRef(new
FESpecularLighting
(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
48
FESpecularLighting
::~
FESpecularLighting
()
52
Color
FESpecularLighting
::lightingColor() const
57
bool
FESpecularLighting
::setLightingColor(const Color& lightingColor
[
all
...]
FESpecularLighting.h
30
class
FESpecularLighting
: public FELighting {
32
static PassRefPtr<
FESpecularLighting
> create(Filter*, const Color&, float, float,
34
virtual ~
FESpecularLighting
();
62
FESpecularLighting
(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
/external/webkit/Source/WebCore/svg/
SVGFESpecularLightingElement.cpp
94
FESpecularLighting
* specularLighting = static_cast<
FESpecularLighting
*>(effect);
223
RefPtr<FilterEffect> effect =
FESpecularLighting
::create(filter, color, surfaceScale(), specularConstant(),
/external/webkit/Source/WebCore/
Android.mk
718
platform/graphics/filters/
FESpecularLighting
.cpp \
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Completed in 143 milliseconds