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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.h 29 #include "FloatPoint.h"
39 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1);
45 bool linesIntersect(const FloatPoint& p1,
46 const FloatPoint& q1,
47 const FloatPoint& p2,
48 const FloatPoint& q2);
53 bool pointInTriangle(const FloatPoint& point,
54 const FloatPoint& a,
55 const FloatPoint& b
    [all...]
LoopBlinnClassifier.h 37 class FloatPoint;
73 static Result classify(const FloatPoint& c0,
74 const FloatPoint& c1,
75 const FloatPoint& c2,
76 const FloatPoint& c3);
  /external/webkit/Source/WebCore/svg/
SVGPathSource.h 39 virtual bool parseMoveToSegment(FloatPoint&) = 0;
40 virtual bool parseLineToSegment(FloatPoint&) = 0;
43 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0;
44 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0;
45 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0;
46 virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) = 0
    [all...]
SVGPathStringBuilder.h 24 #include "FloatPoint.h"
40 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
41 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
42 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
48 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
49 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode)
    [all...]
SVGPathStringSource.h 24 #include "FloatPoint.h"
46 virtual bool parseMoveToSegment(FloatPoint&);
47 virtual bool parseLineToSegment(FloatPoint&);
50 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
51 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
52 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&)
    [all...]
SVGPathBuilder.h 28 #include "FloatPoint.h"
46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
47 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED();
    [all...]
SVGPathConsumer.h 28 #include "FloatPoint.h"
53 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) = 0;
54 virtual void lineTo(const FloatPoint&, PathCoordinateMode) = 0;
55 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
61 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
62 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0
    [all...]
SVGPathSegListBuilder.h 28 #include "FloatPoint.h"
54 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
55 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
56 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
62 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
63 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode)
    [all...]
SVGPathSegListSource.h 24 #include "FloatPoint.h"
48 virtual bool parseMoveToSegment(FloatPoint&);
49 virtual bool parseLineToSegment(FloatPoint&);
52 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
53 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
54 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&)
    [all...]
SVGPathTraversalStateBuilder.h 25 #include "FloatPoint.h"
44 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
45 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
46 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
53 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
54 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED();
    [all...]
SVGZoomEvent.h 41 FloatPoint previousTranslate() const;
46 FloatPoint newTranslate() const;
58 FloatPoint m_newTranslate;
59 FloatPoint m_previousTranslate;
SVGPathByteStreamSource.h 24 #include "FloatPoint.h"
46 virtual bool parseMoveToSegment(FloatPoint&);
47 virtual bool parseLineToSegment(FloatPoint&);
50 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
51 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
52 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&)
    [all...]
SVGPathByteStreamBuilder.h 24 #include "FloatPoint.h"
44 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
45 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
46 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
52 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
53 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode)
    [all...]
SVGPointList.h 31 class FloatPoint;
33 class SVGPointList : public Vector<FloatPoint> {
45 typedef FloatPoint ListItemType;
SVGPathBlender.h 54 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to);
60 FloatPoint m_fromCurrentPoint;
61 FloatPoint m_toCurrentPoint;
SVGPathByteStreamSource.cpp 51 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint)
57 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint)
75 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
83 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
90 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
97 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
PathTraversalState.h 29 #include "FloatPoint.h"
48 float moveTo(const FloatPoint&);
49 float lineTo(const FloatPoint&);
50 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
51 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
57 FloatPoint m_current;
58 FloatPoint m_start
    [all...]
FloatPoint.h 67 class FloatPoint {
69 FloatPoint() : m_x(0), m_y(0) { }
70 FloatPoint(float x, float y) : m_x(x), m_y(y) { }
71 FloatPoint(const IntPoint&);
74 static FloatPoint zero() { return FloatPoint(); }
76 static FloatPoint narrowPrecision(double x, double y);
101 float dot(const FloatPoint& a) const
113 FloatPoint(const CGPoint&);
119 FloatPoint(const NSPoint&)
    [all...]
FloatPoint.cpp 28 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
43 void FloatPoint::normalize()
53 float FloatPoint::length() const
58 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
65 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
72 FloatPoint FloatPoint::narrowPrecision(double x, double y
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/haiku/
FloatPointHaiku.cpp 29 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const BPoint& point)
42 FloatPoint::operator BPoint() const
PathHaiku.cpp 68 FloatPoint Path::currentPoint() const
73 return FloatPoint(quietNaN, quietNaN);
76 bool Path::contains(const FloatPoint& point, WindRule rule) const
91 void Path::moveTo(const FloatPoint& point)
97 void Path::addLineTo(const FloatPoint& p)
102 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/qt/
FloatPointQt.cpp 29 #include "FloatPoint.h"
35 FloatPoint::FloatPoint(const QPointF& p)
41 FloatPoint::operator QPointF() const
  /external/webkit/Source/WebCore/platform/graphics/skia/
FloatPointSkia.cpp 32 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const SkPoint& p)
45 FloatPoint::operator SkPoint() const
  /external/webkit/Source/WebCore/platform/graphics/mac/
FloatPointMac.mm 28 #include "FloatPoint.h"
34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y)
38 FloatPoint::operator NSPoint() const
  /external/webkit/Source/WebCore/platform/graphics/cg/
FloatPointCG.cpp 28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y)
40 FloatPoint::operator CGPoint() const

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