/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmValidate.cpp | 261 case GL_FIXED: 274 case GL_FIXED: 281 return type == GL_FIXED || type == GL_FLOAT; 289 case GL_FIXED: 300 case GL_FIXED:
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 92 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); 93 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLWorld.java | 80 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); 81 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES11ExtHeader.java-if | 139 private static final int GL_FIXED = GLES10.GL_FIXED;
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GLES10Header.java-if | 72 public static final int GL_FIXED = 0x140C;
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GLES20Header.java-if | 153 public static final int GL_FIXED = 0x140C;
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
GLUtils.java | 37 case GL_FIXED:
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 36 case GL_FIXED: 391 case GL_FIXED:
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
PointerInfo.java | 78 case GL10.GL_FIXED: 208 case GL10.GL_FIXED:
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 36 case GL_FIXED: 391 case GL_FIXED:
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/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 72 public static final int GL_FIXED = 0x140C; 408 (type == GL_FIXED)) && [all...] |
GLES11Ext.java | 139 private static final int GL_FIXED = GLES10.GL_FIXED; 908 (type == GL_FIXED)) && [all...] |
GLES11.java | 619 (type == GL_FIXED)) &&
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Context.cpp | 127 if(arrType != GL_FIXED) return false;
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
VertexDataManager.cpp | 292 template <> struct GLToCType<GL_FIXED> { typedef GLuint type; }; 377 template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat 394 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl::FixedToFloat<GLuint, 16> { }; 395 template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : gl::FixedToFloat<GLuint, 16> { }; 469 TRANSLATIONS_FOR_TYPE(GL_FIXED), 503 case GL_FIXED: return 4;
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 222 (type == GL_FIXED)) && 793 (type == GL_FIXED)) && 990 (type == GL_FIXED)) && 1135 (type == GL_FIXED)) && [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLEScontext.cpp | 48 if(type == GL_FIXED){ 315 unsigned int bytes = type == GL_FIXED ? sizeof(GLfixed):sizeof(GLbyte); 320 if(type == GL_FIXED) { 375 unsigned int bytes = type == GL_FIXED ? sizeof(GLfixed):sizeof(GLbyte); 380 if(type == GL_FIXED) {
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/frameworks/native/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
tritex.cpp | 254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
VboDetailProvider.java | 48 GL_FIXED,
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/external/replicaisland/src/com/replica/replicaisland/ |
Grid.java | 90 mCoordinateType = GL10.GL_FIXED;
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/frameworks/native/opengl/tests/gl_basic/ |
gl_basic.cpp | 358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 265 glVertexAttribPointer(0, 3, GL_FIXED, GL_FALSE, 0, vVertices);
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 76 * Vertex array is supposed to use GL_FIXED datatype and stride 0 79 * Normal array is supposed to use GL_FIXED datatype and stride 0. 150 glVertexPointer(object->vertexComponents, GL_FIXED, 160 glNormalPointer(GL_FIXED, 0, object->normalArray); 448 glVertexPointer(2, GL_FIXED, 0, quadVertices);
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/frameworks/native/opengl/tests/angeles/ |
demo.c | 76 * Vertex array is supposed to use GL_FIXED datatype and stride 0 79 * Normal array is supposed to use GL_FIXED datatype and stride 0. 150 glVertexPointer(object->vertexComponents, GL_FIXED, 160 glNormalPointer(GL_FIXED, 0, object->normalArray); 448 glVertexPointer(2, GL_FIXED, 0, quadVertices);
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