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    Searched refs:HitTestingTransformState (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/rendering/
TransformState.h 88 class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
90 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad)
92 return adoptRef(new HitTestingTransformState(p, quad));
95 static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other)
97 return adoptRef(new HitTestingTransformState(other));
114 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
121 HitTestingTransformState(const HitTestingTransformState& other
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TransformState.cpp 131 // HitTestingTransformState methods
132 void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate)
141 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
150 void HitTestingTransformState::flatten()
155 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t)
165 FloatPoint HitTestingTransformState::mappedPoint() const
170 FloatQuad HitTestingTransformState::mappedQuad() const
RenderLayer.h 57 class HitTestingTransformState;
532 const HitTestingTransformState* transformState = 0, double* zOffset = 0);
535 const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
536 const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants);
539 const HitTestingTransformState* transformState, double* zOffset);
542 const HitTestingTransformState* transformState, double* zOffset,
545 PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
547 const HitTestingTransformState* containerTransformState) const;
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RenderLayer.cpp     [all...]

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