OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:IDirect3DDevice9
(Results
1 - 21
of
21
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.h
36
IndexBuffer(
IDirect3DDevice9
*device, UINT size, D3DFORMAT format);
47
IDirect3DDevice9
*const mDevice;
59
StreamingIndexBuffer(
IDirect3DDevice9
*device, UINT initialSize, D3DFORMAT format);
72
explicit StaticIndexBuffer(
IDirect3DDevice9
*device);
101
IndexDataManager(Context *context,
IDirect3DDevice9
*evice);
112
IDirect3DDevice9
*const mDevice;
VertexDataManager.h
39
VertexBuffer(
IDirect3DDevice9
*device, UINT size, DWORD usageFlags);
47
IDirect3DDevice9
*const mDevice;
57
ConstantVertexBuffer(
IDirect3DDevice9
*device, float x, float y, float z, float w);
64
ArrayVertexBuffer(
IDirect3DDevice9
*device, UINT size, DWORD usageFlags);
82
StreamingVertexBuffer(
IDirect3DDevice9
*device, UINT initialSize);
92
explicit StaticVertexBuffer(
IDirect3DDevice9
*device);
117
VertexDataManager(Context *context,
IDirect3DDevice9
*backend);
132
IDirect3DDevice9
*const mDevice;
IndexDataManager.cpp
26
IndexDataManager::IndexDataManager(Context *context,
IDirect3DDevice9
*device) : mDevice(device)
207
IndexBuffer::IndexBuffer(
IDirect3DDevice9
*device, UINT size, D3DFORMAT format) : mDevice(device), mBufferSize(size), mIndexBuffer(NULL)
242
StreamingIndexBuffer::StreamingIndexBuffer(
IDirect3DDevice9
*device, UINT initialSize, D3DFORMAT format) : IndexBuffer(device, initialSize, format)
304
StaticIndexBuffer::StaticIndexBuffer(
IDirect3DDevice9
*device) : IndexBuffer(device, 0, D3DFMT_UNKNOWN)
VertexDataManager.cpp
29
VertexDataManager::VertexDataManager(Context *context,
IDirect3DDevice9
*device) : mContext(context), mDevice(device)
540
VertexBuffer::VertexBuffer(
IDirect3DDevice9
*device, std::size_t size, DWORD usageFlags) : mDevice(device), mVertexBuffer(NULL)
575
ConstantVertexBuffer::ConstantVertexBuffer(
IDirect3DDevice9
*device, float x, float y, float z, float w) : VertexBuffer(device, 4 * sizeof(float), D3DUSAGE_WRITEONLY)
606
ArrayVertexBuffer::ArrayVertexBuffer(
IDirect3DDevice9
*device, std::size_t size, DWORD usageFlags) : VertexBuffer(device, size, usageFlags)
627
StreamingVertexBuffer::StreamingVertexBuffer(
IDirect3DDevice9
*device, std::size_t initialSize) : ArrayVertexBuffer(device, initialSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY)
693
StaticVertexBuffer::StaticVertexBuffer(
IDirect3DDevice9
*device) : ArrayVertexBuffer(device, 0, D3DUSAGE_WRITEONLY)
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.h
61
void applyFlipState(
IDirect3DDevice9
*device);
62
void restoreState(
IDirect3DDevice9
*device);
63
void writeRecordableFlipState(
IDirect3DDevice9
*device);
64
void releaseRecordedState(
IDirect3DDevice9
*device);
Display.h
60
virtual
IDirect3DDevice9
*getDevice();
84
IDirect3DDevice9
*mDevice;
Surface.cpp
103
IDirect3DDevice9
*device = mDisplay->getDevice();
186
void Surface::writeRecordableFlipState(
IDirect3DDevice9
*device)
220
void Surface::applyFlipState(
IDirect3DDevice9
*device)
276
void Surface::restoreState(
IDirect3DDevice9
*device)
298
void Surface::releaseRecordedState(
IDirect3DDevice9
*device)
410
IDirect3DDevice9
*device = mDisplay->getDevice();
Display.cpp
500
IDirect3DDevice9
*Display::getDevice()
libEGL.cpp
857
IDirect3DDevice9
*device = display->getDevice();
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.cpp
156
IDirect3DDevice9
*device = getDevice();
187
HRESULT (WINAPI
IDirect3DDevice9
::*createShader)(const DWORD *, D3DShaderType**),
188
HRESULT (WINAPI
IDirect3DDevice9
::*setShader)(D3DShaderType*))
190
IDirect3DDevice9
*device = getDevice();
235
return setShader<IDirect3DVertexShader9>(shader, mContext->supportsShaderModel3() ? "vs_3_0" : "vs_2_0", &
IDirect3DDevice9
::CreateVertexShader, &
IDirect3DDevice9
::SetVertexShader);
240
return setShader<IDirect3DPixelShader9>(shader, mContext->supportsShaderModel3() ? "ps_3_0" : "ps_2_0", &
IDirect3DDevice9
::CreatePixelShader, &
IDirect3DDevice9
::SetPixelShader);
265
IDirect3DDevice9
*device = getDevice();
298
IDirect3DDevice9
*device = getDevice()
[
all
...]
main.h
34
IDirect3DDevice9
*getDevice();
Blit.h
73
HRESULT (WINAPI
IDirect3DDevice9
::*createShader)(const DWORD *, D3DShaderType **),
74
HRESULT (WINAPI
IDirect3DDevice9
::*setShader)(D3DShaderType*));
main.cpp
103
IDirect3DDevice9
*getDevice()
Renderbuffer.cpp
199
IDirect3DDevice9
*device = getDevice();
324
IDirect3DDevice9
*device = getDevice();
Program.cpp
[
all
...]
Context.cpp
226
IDirect3DDevice9
*device = display->getDevice();
[
all
...]
Texture.cpp
919
IDirect3DDevice9
*device = getDevice();
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/ca/win/
LegacyCACFLayerTreeHost.h
48
// Call this when the device window has changed size or when
IDirect3DDevice9
::Present returns
68
COMPtr<
IDirect3DDevice9
> m_d3dDevice;
CACFLayerTreeHost.h
44
interface
IDirect3DDevice9
;
LegacyCACFLayerTreeHost.cpp
157
COMPtr<
IDirect3DDevice9
> device;
173
// Now that we've created the
IDirect3DDevice9
based on the capabilities we
383
// We have to release the context's D3D resrouces whenever we reset the
IDirect3DDevice9
in order to
/external/webkit/WebKitLibraries/win/include/WebKitSystemInterface/
WebKitSystemInterface.h
33
struct
IDirect3DDevice9
;
169
void wkCACFContextSetD3DDevice(WKCACFContext*,
IDirect3DDevice9
*);
Completed in 3763 milliseconds