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Searched
refs:LUMP_VISIBILITY
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/QW/client/
bspfile.h
65
#define
LUMP_VISIBILITY
4
gl_model.c
1186
if (i ==
LUMP_VISIBILITY
|| i == LUMP_LEAFS || i == LUMP_NODES)
1204
Mod_LoadVisibility (&header->lumps[
LUMP_VISIBILITY
]);
[
all
...]
model.c
1155
if (i ==
LUMP_VISIBILITY
|| i == LUMP_LEAFS || i == LUMP_NODES)
1172
Mod_LoadVisibility (&header->lumps[
LUMP_VISIBILITY
]);
[
all
...]
/external/quake/quake/src/WinQuake/
bspfile.h
68
#define
LUMP_VISIBILITY
4
gl_model.cpp
1178
Mod_LoadVisibility (&header->lumps[
LUMP_VISIBILITY
]);
[
all
...]
model.cpp
1174
Mod_LoadVisibility (&header->lumps[
LUMP_VISIBILITY
]);
[
all
...]
/external/quake/quake/src/QW/server/
model.c
1077
if (i ==
LUMP_VISIBILITY
|| i == LUMP_LEAFS || i == LUMP_NODES)
1092
Mod_LoadVisibility (&header->lumps[
LUMP_VISIBILITY
]);
Completed in 28 milliseconds