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    Searched refs:LUMP_VISIBILITY (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
bspfile.h 65 #define LUMP_VISIBILITY 4
gl_model.c 1186 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
1204 Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
    [all...]
model.c 1155 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
1172 Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
    [all...]
  /external/quake/quake/src/WinQuake/
bspfile.h 68 #define LUMP_VISIBILITY 4
gl_model.cpp 1178 Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
    [all...]
model.cpp 1174 Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
    [all...]
  /external/quake/quake/src/QW/server/
model.c 1077 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
1092 Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);

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