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    Searched refs:LiveObjectList (Results 1 - 7 of 7) sorted by null

  /external/v8/src/
liveobjectlist-inl.h 33 #include "liveobjectlist.h"
40 void LiveObjectList::GCEpilogue() {
46 void LiveObjectList::GCPrologue() {
56 void LiveObjectList::IterateElements(ObjectVisitor* v) {
62 void LiveObjectList::ProcessNonLive(HeapObject* obj) {
68 void LiveObjectList::UpdateReferencesForScavengeGC() {
69 if (LiveObjectList::NeedLOLProcessing()) {
71 LiveObjectList::IterateElements(&update_visitor);
76 LiveObjectList* LiveObjectList::FindLolForId(int id
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liveobjectlist.h 57 // The LiveObjectList is both a mechanism for tracking a live capture of
62 // LiveObjectList (and lol) is used to describe both the mechanism and the
75 class LiveObjectList {
122 explicit LiveObjectList(LiveObjectList* prev, int capacity);
123 ~LiveObjectList();
166 LiveObjectList* prev() { return prev_; }
167 LiveObjectList* next() { return next_; }
171 static LiveObjectList* last() { return last_; }
173 inline static LiveObjectList* FindLolForId(int id, LiveObjectList* start_lol)
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liveobjectlist.cc 41 #include "liveobjectlist-inl.h"
354 LolIterator(LiveObjectList* older, LiveObjectList* newer)
403 inline void SetCurrent(LiveObjectList* new_curr) {
412 LiveObjectList* older_;
413 LiveObjectList* newer_;
414 LiveObjectList* curr_;
415 LiveObjectList::Element* elements_;
423 LolForwardIterator(LiveObjectList* first, LiveObjectList* last
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runtime.cc 50 #include "liveobjectlist-inl.h"
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mark-compact.cc 39 #include "liveobjectlist-inl.h"
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heap.cc 40 #include "liveobjectlist-inl.h"
399 LiveObjectList::GCPrologue();
414 LiveObjectList::GCEpilogue();
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debug-debugger.js     [all...]

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