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    Searched refs:MSG_ReadLong (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/WinQuake/
net_dgrm.cpp 548 MSG_ReadLong();
561 colors = MSG_ReadLong();
562 frags = MSG_ReadLong();
563 connectTime = MSG_ReadLong();
671 MSG_ReadLong();
858 MSG_ReadLong();
1145 MSG_ReadLong();
1291 MSG_ReadLong();
1344 dfunc.SetSocketPort (&sock->addr, MSG_ReadLong());
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cl_parse.cpp 219 i = MSG_ReadLong ();
542 i = MSG_ReadLong ();
784 i = MSG_ReadLong ();
921 cl.stats[i] = MSG_ReadLong ();;
common.h 120 int MSG_ReadLong (void);
common.cpp 657 int MSG_ReadLong (void)
    [all...]
  /external/quake/quake/src/QW/client/
net_chan.c 342 sequence = MSG_ReadLong ();
343 sequence_ack = MSG_ReadLong ();
cl_parse.c 542 protover = MSG_ReadLong ();
547 cl.servercount = MSG_ReadLong ();
968 player->userid = MSG_ReadLong ();
1269 j = MSG_ReadLong ();
common.h 123 int MSG_ReadLong (void);
cl_main.c 805 MSG_ReadLong (); // skip the -1
common.c 717 int MSG_ReadLong (void)
    [all...]
  /external/quake/quake/src/QW/server/
sv_main.c 785 MSG_ReadLong (); // skip the -1 marker
1092 MSG_ReadLong (); // sequence number
1093 MSG_ReadLong (); // sequence number
    [all...]

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