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Searched
refs:NUM_AMBIENTS
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/QW/client/
snd_dma.c
67
sfx_t *ambient_sfx[
NUM_AMBIENTS
];
366
for (ch_idx=
NUM_AMBIENTS
; ch_idx <
NUM_AMBIENTS
+ MAX_DYNAMIC_CHANNELS ; ch_idx++)
504
check = &channels[
NUM_AMBIENTS
];
505
for (ch_idx=
NUM_AMBIENTS
; ch_idx <
NUM_AMBIENTS
+ MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
545
total_channels = MAX_DYNAMIC_CHANNELS +
NUM_AMBIENTS
; // no statics
684
for (ambient_channel = 0 ; ambient_channel<
NUM_AMBIENTS
; ambient_channel++)
689
for (ambient_channel = 0 ; ambient_channel<
NUM_AMBIENTS
; ambient_channel++)
745
ch = channels+
NUM_AMBIENTS
;
[
all
...]
bspfile.h
196
#define
NUM_AMBIENTS
4 // automatic ambient sounds
211
byte ambient_level[
NUM_AMBIENTS
];
model.h
176
byte ambient_sound_level[
NUM_AMBIENTS
];
gl_model.h
196
byte ambient_sound_level[
NUM_AMBIENTS
];
/external/quake/quake/src/WinQuake/
snd_dma.cpp
64
sfx_t *ambient_sfx[
NUM_AMBIENTS
];
370
for (ch_idx=
NUM_AMBIENTS
; ch_idx <
NUM_AMBIENTS
+ MAX_DYNAMIC_CHANNELS ; ch_idx++)
508
check = &channels[
NUM_AMBIENTS
];
509
for (ch_idx=
NUM_AMBIENTS
; ch_idx <
NUM_AMBIENTS
+ MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
549
total_channels = MAX_DYNAMIC_CHANNELS +
NUM_AMBIENTS
; // no statics
688
for (ambient_channel = 0 ; ambient_channel<
NUM_AMBIENTS
; ambient_channel++)
693
for (ambient_channel = 0 ; ambient_channel<
NUM_AMBIENTS
; ambient_channel++)
749
ch = channels+
NUM_AMBIENTS
;
[
all
...]
bspfile.h
209
#define
NUM_AMBIENTS
4 // automatic ambient sounds
224
byte ambient_level[
NUM_AMBIENTS
];
model.h
165
byte ambient_sound_level[
NUM_AMBIENTS
];
gl_model.h
192
byte ambient_sound_level[
NUM_AMBIENTS
];
Completed in 113 milliseconds