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  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerAndroid.h 43 // PLAYING will be the Video (Surface Texture).
47 typedef enum {INITIALIZED, PREPARING, PREPARED, PLAYING, RESETTED, RELEASED} PlayerState;
VideoLayerAndroid.cpp 168 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
  /frameworks/av/media/libstagefright/timedtext/
TimedTextDriver.cpp 79 case PLAYING:
83 mState = PLAYING;
87 mState = PLAYING;
101 case PLAYING:
125 case PLAYING:
149 case PLAYING:
178 case PLAYING:
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
TrimControllerOverlay.java 43 if (mState == State.PLAYING) {
55 // Add animation to hide the play button while playing.
98 if (mState == State.PLAYING || mState == State.PAUSED) {
MovieControllerOverlay.java 87 if (mState == State.PLAYING) {
147 if (mState == State.PLAYING || mState == State.PAUSED) {
CommonControllerOverlay.java 46 PLAYING,
148 mState = State.PLAYING;
220 } else if (mState == State.PAUSED || mState == State.PLAYING) {
312 } else if (mState == State.PLAYING) {
  /frameworks/av/include/media/stagefright/timedtext/
TimedTextDriver.h 68 PLAYING,
  /frameworks/av/libvideoeditor/lvpp/
PreviewPlayer.cpp 287 // If we did this later, audio would continue playing while we
390 CHECK(!(mFlags & PLAYING));
450 // Posted whenever any stream finishes playing.
498 * If the audio source of current playing clip and next clip are dummy
503 * But the audio(dummy audio source) is still playing(for next clip),
522 if (mFlags & PLAYING) {
535 mFlags |= PLAYING;
567 mFlags &= ~(PLAYING | FIRST_FRAME);
606 mFlags &= ~(PLAYING | FIRST_FRAME);
654 // Legacy behaviour, if a stream finishes playing and the
    [all...]
PreviewPlayer.h 95 PLAYING = 1,
  /frameworks/av/media/libstagefright/
AwesomePlayer.cpp 484 if (mFlags & PLAYING) {
523 // If we did this later, audio would continue playing while we
700 if ((mFlags & PLAYING) && !eos
755 if ((mFlags & PLAYING) && !eos
799 // Posted whenever any stream finishes playing.
862 if (mFlags & PLAYING) {
874 modifyFlags(PLAYING, SET);
925 modifyFlags((PLAYING | FIRST_FRAME), CLEAR);
951 // Legacy behaviour, if a stream finishes playing and then
    [all...]
  /packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java 38 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree.
39 * <li>It creates a whole timeline before playing.</li>
50 PLAYING,
259 return mState == SmilPlayerState.PLAYING;
312 mState = SmilPlayerState.PLAYING;
315 Log.w(TAG, "Error State: Playback is playing!");
324 Log.w(TAG, "Error State: Playback is not playing!");
508 mState = SmilPlayerState.PLAYING;
  /frameworks/av/media/libmedia/
SoundPool.cpp 640 mState = PLAYING;
801 if (mState == PLAYING) {
811 if (mState == PLAYING) {
824 mState = PLAYING;
835 mState = PLAYING;
  /frameworks/av/include/media/
SoundPool.h 120 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
  /frameworks/av/media/libstagefright/wifi-display/source/
WifiDisplaySource.h 64 PLAYING,
WifiDisplaySource.cpp 264 if (!strcasecmp(val, "pause") && mState == PLAYING) {
323 if (mState != PLAYING) {
430 mState = PLAYING;
    [all...]
  /frameworks/av/media/libstagefright/include/
AwesomePlayer.h 111 PLAYING = 0x01,

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