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Searched
refs:PixelBuffer
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/libs/hwui/
PixelBuffer.h
31
* To read from or write into a
PixelBuffer
you must first map the
39
* Mapping and unmapping a
PixelBuffer
can have the side effect of
42
* using a
PixelBuffer
to upload to a texture.
44
class
PixelBuffer
{
59
* Creates a new
PixelBuffer
object with the specified format and
66
static
PixelBuffer
* create(GLenum format, uint32_t width, uint32_t height,
69
virtual ~
PixelBuffer
() {
164
PixelBuffer
(GLenum format, uint32_t width, uint32_t height):
175
}; // class
PixelBuffer
PixelBuffer.cpp
23
#include "
PixelBuffer
.h"
33
class CpuPixelBuffer: public
PixelBuffer
{
50
PixelBuffer
(format, width, height) {
82
class GpuPixelBuffer: public
PixelBuffer
{
101
PixelBuffer
(format, width, height), mMappedPointer(0), mCaches(Caches::getInstance()) {
149
PixelBuffer
*
PixelBuffer
::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
Android.mk
33
PixelBuffer
.cpp \
/frameworks/base/libs/hwui/font/
CacheTexture.h
33
class
PixelBuffer
;
106
inline
PixelBuffer
* getPixelBuffer() const {
171
PixelBuffer
* mTexture;
CacheTexture.cpp
22
#include "../
PixelBuffer
.h"
183
mTexture =
PixelBuffer
::create(GL_ALPHA, mWidth, mHeight);
Font.cpp
32
#include "../
PixelBuffer
.h"
215
PixelBuffer
*
pixelBuffer
= cacheTexture->getPixelBuffer();
216
const uint8_t* cacheBuffer =
pixelBuffer
->map();
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