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    Searched refs:PixelBuffer (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/
PixelBuffer.h 31 * To read from or write into a PixelBuffer you must first map the
39 * Mapping and unmapping a PixelBuffer can have the side effect of
42 * using a PixelBuffer to upload to a texture.
44 class PixelBuffer {
59 * Creates a new PixelBuffer object with the specified format and
66 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
69 virtual ~PixelBuffer() {
164 PixelBuffer(GLenum format, uint32_t width, uint32_t height):
175 }; // class PixelBuffer
PixelBuffer.cpp 23 #include "PixelBuffer.h"
33 class CpuPixelBuffer: public PixelBuffer {
50 PixelBuffer(format, width, height) {
82 class GpuPixelBuffer: public PixelBuffer {
101 PixelBuffer(format, width, height), mMappedPointer(0), mCaches(Caches::getInstance()) {
149 PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
Android.mk 33 PixelBuffer.cpp \
  /frameworks/base/libs/hwui/font/
CacheTexture.h 33 class PixelBuffer;
106 inline PixelBuffer* getPixelBuffer() const {
171 PixelBuffer* mTexture;
CacheTexture.cpp 22 #include "../PixelBuffer.h"
183 mTexture = PixelBuffer::create(GL_ALPHA, mWidth, mHeight);
Font.cpp 32 #include "../PixelBuffer.h"
215 PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();
216 const uint8_t* cacheBuffer = pixelBuffer->map();

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