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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 35 import com.jme3.material.RenderState;
49 * @see RenderState#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)
51 public RenderState.FaceCullMode cullMode = RenderState.FaceCullMode.Off;
54 * @see RenderState#setDepthTest(boolean)
59 * @see RenderState#setAlphaTest(boolean)
64 * @see RenderState#setDepthWrite(boolean)
69 * @see RenderState#setColorWrite(boolean)
79 * @see RenderState#setPolyOffset(float, float)
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Renderer.java 35 import com.jme3.material.RenderState;
95 * Applies the given {@link RenderState}, making the necessary
98 public void applyRenderState(RenderState state);
RenderManager.java 36 import com.jme3.material.RenderState;
79 private RenderState forcedRenderState = null;
485 * {@link #setForcedRenderState(com.jme3.material.RenderState) }.
488 public RenderState getForcedRenderState() {
501 public void setForcedRenderState(RenderState forcedRenderState) {
619 * If a {@link #setForcedRenderState(com.jme3.material.RenderState) forced
627 * @see RenderState
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  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 37 import com.jme3.material.RenderState;
38 import com.jme3.material.RenderState.FaceCullMode;
54 private RenderState forcedRS;
62 forcedRS = new RenderState();
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 224 RenderState plastic = new RenderState(mGenericV, mPlasticF, null, null);
225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null);
226 RenderState paint = new RenderState(mGenericV, mPaintF, null, null);
227 RenderState aluminum = new RenderState(mGenericV, mAluminumF, null, null);
228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null)
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FullscreenBlur.java 103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone);
104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone);
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone);
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone);
150 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture,
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SimpleAppRS.java 99 RenderState colorRS = new RenderState(genericV, colorF, null, null);
117 RenderState texRS = new RenderState(genericV, textureF, alphaBlend, null);
155 RenderState diffuseRS = new RenderState(genericV, diffuseF, null, null);
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleMesh.java 35 import com.jme3.material.RenderState;
54 * This can be used in conjuction with {@link RenderState#setPointSprite(boolean) point sprites}
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderState.java 38 public class RenderState extends SceneGraphBase {
46 public RenderState(VertexShader pv,
56 public RenderState(RenderState r) {
Renderable.java 48 RenderState mRenderState;
68 public void setRenderState(RenderState renderState) {
69 mRenderState = renderState;
SceneManager.java 82 private RenderState mDefaultState;
391 static RenderState getDefaultState() {
396 sSceneManager.mDefaultState = new RenderState(getDefaultVS(), getColorFS(), null, null);
448 public Renderable getRenderableQuad(String name, RenderState state) {
Scene.java 199 public void assignRenderStateToMaterial(RenderState renderState, String regex) {
206 shape.setRenderState(renderState);
211 public void assignRenderState(RenderState renderState) {
215 shape.setRenderState(renderState);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 40 * <code>RenderState</code> specifies material rendering properties that cannot
47 public class RenderState implements Cloneable, Savable {
61 public static final RenderState DEFAULT = new RenderState();
64 * The <code>NULL</code> render state is identical to the {@link RenderState#DEFAULT}
67 public static final RenderState NULL = new RenderState();
71 * {@link RenderState#DEFAULT} render state except that all apply
76 public static final RenderState ADDITIONAL = new RenderState();
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TechniqueDef.java 108 private RenderState renderState;
185 * @see #setRenderState(com.jme3.material.RenderState)
187 public RenderState getRenderState() {
188 return renderState;
194 * @param renderState the render state that this technique is using.
196 * @see RenderState
198 public void setRenderState(RenderState renderState) {
199 this.renderState = renderState
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Material.java 37 import com.jme3.material.RenderState.BlendMode;
38 import com.jme3.material.RenderState.FaceCullMode;
70 // Version #2: Fixed issue with RenderState.apply*** flags not getting exported
74 private static final RenderState additiveLight = new RenderState();
75 private static final RenderState depthOnly = new RenderState();
81 depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);
84 additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive);
94 private RenderState additionalState = null
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  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 36 import com.jme3.material.RenderState;
74 public void applyRenderState(RenderState state) {
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 36 import com.jme3.material.RenderState;
165 private RenderState.BlendMode convertBlend() {
167 return RenderState.BlendMode.Off;
169 return RenderState.BlendMode.Alpha;
171 return RenderState.BlendMode.Modulate;
241 niftyMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 38 import com.jme3.material.RenderState;
328 RenderState rs = mat.getAdditionalRenderState();
331 rs.setBlendMode(RenderState.BlendMode.Alpha);
334 rs.setFaceCullMode(RenderState.FaceCullMode.Off);
344 RenderState rs = mat.getAdditionalRenderState();
345 rs.setFaceCullMode(RenderState.FaceCullMode.Off);
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 38 import com.jme3.material.RenderState.BlendMode;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 36 import com.jme3.material.RenderState.BlendMode;
37 import com.jme3.material.RenderState.FaceCullMode;
67 private RenderState renderState;
310 renderState.setWireframe(parseBoolean(split[1]));
312 renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
314 renderState.setDepthWrite(parseBoolean(split[1]));
316 renderState.setDepthTest(parseBoolean(split[1]));
318 renderState.setBlendMode(BlendMode.valueOf(split[1]));
320 renderState.setAlphaTest(true)
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  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 38 import com.jme3.material.RenderState.BlendMode;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/
BitmapFontLoader.java 41 import com.jme3.material.RenderState.BlendMode;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 38 import com.jme3.material.RenderState.BlendMode;
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 5 import com.jme3.material.RenderState;
246 public void applyRenderState(RenderState state) {
319 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
346 if (state.getBlendMode() == RenderState.BlendMode.Off) {
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 38 import com.jme3.material.RenderState.BlendMode;
39 import com.jme3.material.RenderState.FaceCullMode;

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