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    Searched refs:RoundedIntRect (Results 1 - 18 of 18) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/
ShadowBlur.h 35 #include "RoundedIntRect.h"
52 void drawRectShadow(GraphicsContext*, const FloatRect&, const RoundedIntRect::Radii&);
53 void drawInsetShadow(GraphicsContext*, const FloatRect&, const FloatRect& holeRect, const RoundedIntRect::Radii& holeRadii);
67 IntSize templateSize(const RoundedIntRect::Radii&) const;
69 void drawRectShadowWithoutTiling(GraphicsContext*, const FloatRect&, const RoundedIntRect::Radii&, const IntRect& layerRect);
70 void drawRectShadowWithTiling(GraphicsContext*, const FloatRect&, const RoundedIntRect::Radii&, const IntSize& shadowTemplateSize);
72 void drawInsetShadowWithoutTiling(GraphicsContext*, const FloatRect&, const FloatRect& holeRect, const RoundedIntRect::Radii&, const IntRect& layerRect);
73 void drawInsetShadowWithTiling(GraphicsContext*, const FloatRect&, const FloatRect& holeRect, const RoundedIntRect::Radii&, const IntSize& shadowTemplateSize);
75 void drawLayerPieces(GraphicsContext*, const FloatRect& shadowBounds, const RoundedIntRect::Radii&, float roundedRadius, const IntSize& templateSize, ShadowDirection);
RoundedIntRect.cpp 28 #include "RoundedIntRect.h"
37 bool RoundedIntRect::Radii::isZero() const
42 void RoundedIntRect::Radii::scale(float factor)
63 void RoundedIntRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth)
78 void RoundedIntRect::Radii::includeLogicalEdges(const RoundedIntRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
97 void RoundedIntRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
116 RoundedIntRect::RoundedIntRect(int x, int y, int width, int height)
121 RoundedIntRect::RoundedIntRect(const IntRect& rect, const Radii& radii
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RoundedIntRect.h 35 class RoundedIntRect {
75 explicit RoundedIntRect(const IntRect&, const Radii& = Radii());
76 RoundedIntRect(int x, int y, int width, int height);
77 RoundedIntRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight);
103 inline bool operator==(const RoundedIntRect::Radii& a, const RoundedIntRect::Radii& b)
108 inline bool operator==(const RoundedIntRect& a, const RoundedIntRect& b)
ShadowBlur.cpp 82 void setLastShadowValues(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii)
92 void setLastInsetShadowValues(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& bounds, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii)
103 bool matchesLastShadow(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii) const
110 bool matchesLastInsetShadow(float radius, const Color& color, ColorSpace colorSpace, const FloatRect& bounds, const FloatRect& shadowRect, const RoundedIntRect::Radii& radii) const
148 RoundedIntRect::Radii m_lastRadii;
421 static void computeSliceSizesFromRadii(int twiceRadius, const RoundedIntRect::Radii& radii, int& leftSlice, int& rightSlice, int& topSlice, int& bottomSlice)
430 IntSize ShadowBlur::templateSize(const RoundedIntRect::Radii& radii) const
444 void ShadowBlur::drawRectShadow(GraphicsContext* graphicsContext, const FloatRect& shadowedRect, const RoundedIntRect::Radii& radii)
470 void ShadowBlur::drawInsetShadow(GraphicsContext* graphicsContext, const FloatRect& rect, const FloatRect& holeRect, const RoundedIntRect::Radii& holeRadii)
496 void ShadowBlur::drawRectShadowWithoutTiling(GraphicsContext* graphicsContext, const FloatRect& shadowedRect, const RoundedIntRect::Radii& radii, const IntRect& layerRect
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Path.h 31 #include "RoundedIntRect.h"
141 void addRoundedRect(const RoundedIntRect&);
GraphicsContext.h 133 class RoundedIntRect;
332 void fillRoundedRect(const RoundedIntRect&, const Color&, ColorSpace);
333 void fillRectWithRoundedHole(const IntRect&, const RoundedIntRect& roundedHoleRect, const Color&, ColorSpace);
363 void addRoundedRectClip(const RoundedIntRect&);
366 void clipOutRoundedRect(const RoundedIntRect&);
GraphicsContext.cpp 34 #include "RoundedIntRect.h"
566 void GraphicsContext::addRoundedRectClip(const RoundedIntRect& rect)
576 void GraphicsContext::clipOutRoundedRect(const RoundedIntRect& rect)
621 void GraphicsContext::fillRoundedRect(const RoundedIntRect& rect, const Color& color, ColorSpace colorSpace)
627 void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedIntRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
Path.cpp 191 void Path::addRoundedRect(const RoundedIntRect& r)
  /external/webkit/Source/WebCore/rendering/
RenderBoxModelObject.h 147 RoundedIntRect getBackgroundRoundedRect(const IntRect&, InlineFlowBox*, int inlineBoxWidth, int inlineBoxHeight,
150 void clipBorderSidePolygon(GraphicsContext*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder,
152 void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder,
155 void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder,
157 void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedIntRect& outerBorder, const RoundedIntRect& innerBorder,
RenderBoxModelObject.cpp 562 RoundedIntRect RenderBoxModelObject::getBackgroundRoundedRect(const IntRect& borderRect, InlineFlowBox* box, int inlineBoxWidth, int inlineBoxHeight,
565 RoundedIntRect border = style()->getRoundedBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge);
567 RoundedIntRect segmentBorder = style()->getRoundedBorderFor(IntRect(0, 0, inlineBoxWidth, inlineBoxHeight), includeLogicalLeftEdge, includeLogicalRightEdge);
620 RoundedIntRect border = getBackgroundRoundedRect(borderRect, box, inlineBoxWidth, inlineBoxHeight, includeLeftEdge, includeRightEdge);
637 RoundedIntRect border = getBackgroundRoundedRect(borderRect, box, inlineBoxWidth, inlineBoxHeight, includeLeftEdge, includeRightEdge);
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RenderThemeSafari.cpp 755 RoundedIntRect bound = o->style()->getRoundedBorderFor(r);
785 paintInfo.context->addRoundedRectClip(RoundedIntRect(enclosingIntRect(topGradient), bound.radii().topLeft(), bound.radii().topRight(), IntSize(), IntSize()));
792 paintInfo.context->addRoundedRectClip(RoundedIntRect(enclosingIntRect(bottomGradient), IntSize(), IntSize(), bound.radii().bottomLeft(), bound.radii().bottomRight()));
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RenderThemeMac.mm     [all...]
RenderThemeWinCE.cpp 381 paintInfo.context->addRoundedRectClip(RoundedIntRect(cancelBounds, cancelRadius, cancelRadius, cancelRadius, cancelRadius));
  /external/webkit/Source/WebCore/rendering/style/
RenderStyle.cpp 758 static RoundedIntRect::Radii calcRadiiFor(const BorderData& border, int width, int height)
760 return RoundedIntRect::Radii(IntSize(border.topLeft().width().calcValue(width),
770 static float calcConstraintScaleFor(const IntRect& rect, const RoundedIntRect::Radii& radii)
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RenderStyle.h 47 #include "RoundedIntRect.h"
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  /external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp 706 contextShadow.drawRectShadow(this, rect, RoundedIntRect::Radii());
735 contextShadow.drawRectShadow(this, rect, RoundedIntRect::Radii());
768 contextShadow.drawRectShadow(this, rect, RoundedIntRect::Radii(topLeft, topRight, bottomLeft, bottomRight));
788 void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedIntRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
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  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 44 #include "RoundedIntRect.h"
326 RoundedIntRect border(rect, cornerrect, cornerrect, cornerrect, cornerrect);
  /external/webkit/Source/WebCore/
Android.mk 628 platform/graphics/RoundedIntRect.cpp \
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