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Searched
refs:SHARKSPEED
(Results
1 - 6
of
6
) sorted by null
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.h
42
#define
SHARKSPEED
100.0
swim.c
155
fish->x +=
SHARKSPEED
* fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
156
fish->y +=
SHARKSPEED
* fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
157
fish->z +=
SHARKSPEED
* fish->v * sin(fish->theta / RAD);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.h
42
#define
SHARKSPEED
100.0
swim.c
155
fish->x +=
SHARKSPEED
* fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
156
fish->y +=
SHARKSPEED
* fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
157
fish->z +=
SHARKSPEED
* fish->v * sin(fish->theta / RAD);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.h
42
#define
SHARKSPEED
100.0
swim.c
155
fish->x +=
SHARKSPEED
* fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
156
fish->y +=
SHARKSPEED
* fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
157
fish->z +=
SHARKSPEED
* fish->v * sin(fish->theta / RAD);
Completed in 75 milliseconds