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    Searched refs:SIGNONS (Results 1 - 9 of 9) sorted by null

  /external/quake/quake/src/WinQuake/
cl_demo.cpp 98 if (cls.signon == SIGNONS) // allways grab until fully connected
client.h 69 #define SIGNONS 4 // signon messages to receive before connected
137 int signon; // 0 to SIGNONS
gl_screen.cpp 512 con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
659 if (cls.signon != SIGNONS)
screen.cpp 454 con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
669 if (cls.signon != SIGNONS)
cl_parse.cpp 340 if (cls.signon == SIGNONS - 1)
342 cls.signon = SIGNONS;
cl_input.cpp 296 if (cls.signon != SIGNONS)
console.cpp 404 if (cls.signon != SIGNONS && !scr_disabled_for_loading )
cl_main.cpp 677 if (cls.signon == SIGNONS)
host.cpp 708 if (cls.signon == SIGNONS)

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