HomeSort by relevance Sort by last modified time
    Searched refs:SL_PLAYSTATE_PLAYING (Results 1 - 25 of 58) sorted by null

1 2 3

  /frameworks/wilhelm/src/itf/
IPlay.c 29 case SL_PLAYSTATE_PLAYING:
51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING:
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING:
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING:
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED:
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING:
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED:
133 case SL_PLAYSTATE_PLAYING:
IBufferQueue.c 73 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
IOutputMixExt.c 101 case SL_PLAYSTATE_PLAYING: // continue playing current track data
114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING;
  /frameworks/wilhelm/src/
handler_bodies.c 131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
403 SL_PLAYSTATE_PLAYING, // paused -> playing
404 SL_PLAYSTATE_PLAYING, // playing -> playing
407 SL_PLAYSTATE_PLAYING, // stopped -> playing
  /frameworks/wilhelm/tests/sandbox/
urimime.c 132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
140 if (SL_PLAYSTATE_PLAYING != playState) {
intbufq.c 144 state = SL_PLAYSTATE_PLAYING;
248 state = SL_PLAYSTATE_PLAYING;
multiplay.c 247 case SL_PLAYSTATE_PLAYING:
270 result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING);
configbq.c 195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
reverb.c 643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
651 if (SL_PLAYSTATE_PLAYING != state)
  /frameworks/wilhelm/tests/mimeUri/
slesTest_playStates.cpp 162 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
185 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayUri2.cpp 208 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
214 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING );
slesTestLoopUri.cpp 262 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayStreamType.cpp 186 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayUri.cpp 276 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
  /frameworks/wilhelm/tests/listening/
seekTorture.c 93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
  /frameworks/wilhelm/tests/examples/
slesTestSendToPresetReverb.cpp 279 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
288 if (playState != SL_PLAYSTATE_PLAYING)
slesTestBassBoostPath.cpp 190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
slesTestPlayFdPath.cpp 171 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestSawtoothBufferQueue.cpp 246 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
slesTestVirtualizerPath.cpp 191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
slesTestEqFdPath.cpp 195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 264 result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
348 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
657 SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
  /frameworks/wilhelm/src/desktop/
SndFile.c 32 if (SL_PLAYSTATE_PLAYING != state) {
  /frameworks/wilhelm/tests/
mimeUri_test.cpp 230 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );

Completed in 132 milliseconds

1 2 3