/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 22 import android.graphics.Shader; 27 new Shader(); 36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 39 shader.setLocalMatrix(m); 40 assertFalse(shader.getLocalMatrix(m)); 42 shader.setLocalMatrix(null); 43 assertFalse(shader.getLocalMatrix(m)) [all...] |
Shader_TileModeTest.java | 20 import android.graphics.Shader; 21 import android.graphics.Shader.TileMode;
|
/frameworks/base/graphics/java/android/graphics/ |
ComposeShader.java | 19 /** A subclass of shader that returns the coposition of two other shaders, combined by 22 public class ComposeShader extends Shader { 27 private final Shader mShaderA; 29 private final Shader mShaderB; 31 /** Create a new compose shader, given shaders A, B, and a combining mode. 32 When the mode is applied, it will be given the result from shader A as its 33 "dst", and the result from shader B as its "src". 34 @param shaderA The colors from this shader are seen as the "dst" by the mode 35 @param shaderB The colors from this shader are seen as the "src" by the mode 39 public ComposeShader(Shader shaderA, Shader shaderB, Xfermode mode) [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Shader.cpp | 7 // Shader.cpp: Implements the gl::Shader class and its derived classes 8 // VertexShader and FragmentShader. Implements GL shader objects and related 11 #include "libGLESv2/Shader.h" 21 void *Shader::mFragmentCompiler = NULL; 22 void *Shader::mVertexCompiler = NULL; 24 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) 30 // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) 60 Shader::~Shader( [all...] |
Shader.h | 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived 8 // classes VertexShader and FragmentShader. Implements GL shader objects and 43 class Shader 48 Shader(ResourceManager *manager, GLuint handle); 50 virtual ~Shader(); 75 DISALLOW_COPY_AND_ASSIGN(Shader); 85 unsigned int mRefCount; // Number of program objects this shader is attached to 86 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use 121 class VertexShader : public Shader [all...] |
ResourceManager.h | 23 class Shader; 52 void deleteShader(GLuint shader); 58 Shader *getShader(GLuint handle); 77 typedef std::map<GLuint, Shader*> ShaderMap;
|
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnShader.h | 29 #include "Shader.h" 35 class LoopBlinnShader : public Shader {
|
Shader.h | 44 class Shader { 45 WTF_MAKE_NONCOPYABLE(Shader); 65 Shader(GraphicsContext3D*, unsigned program); 66 ~Shader();
|
SolidFillShader.cpp | 43 : Shader(context, program) 53 generateVertex(Shader::TwoDimensional, Shader::SolidFill), 54 generateFragment(Shader::TwoDimensional, Shader::SolidFill, Shader::NotAntialiased));
|
TexShader.cpp | 42 : Shader(context, program) 54 generateVertex(Shader::TwoDimensional, Shader::TextureFill), 55 generateFragment(Shader::TwoDimensional, Shader::TextureFill, Shader::NotAntialiased));
|
Shader.cpp | 35 #include "Shader.h" 46 void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) 60 void Shader::affineTo4x4(const AffineTransform& transform, float mat[16]) 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) 83 unsigned shader = context->createShader(type); local 84 if (!shader) 87 context->shaderSource(shader, shaderSource); 88 context->compileShader(shader); 90 context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); 92 String infoLog = context->getShaderInfoLog(shader); [all...] |
BicubicShader.h | 34 #include "Shader.h" 38 class BicubicShader : public Shader {
|
ConvolutionShader.h | 34 #include "Shader.h" 38 class ConvolutionShader : public Shader {
|
SolidFillShader.h | 34 #include "Shader.h" 38 class SolidFillShader : public Shader {
|
TexShader.h | 34 #include "Shader.h" 38 class TexShader : public Shader {
|
/frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/ |
ResourceModifiers.java | 28 import android.graphics.Shader; 63 mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, 64 Shader.TileMode.REPEAT); 66 mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, 67 Shader.TileMode.REPEAT); 73 mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR, 74 Shader.TileMode.MIRROR); 80 Color.RED, Color.GREEN, Shader.TileMode.CLAMP); 88 Color.BLUE, Color.RED, Shader.TileMode.CLAMP); 91 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR) [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientStopsActivity.java | 25 import android.graphics.Shader; 48 colors, positions, Shader.TileMode.CLAMP); 58 colors, positions, Shader.TileMode.CLAMP); 68 colors, positions, Shader.TileMode.CLAMP); 77 colors, null, Shader.TileMode.CLAMP); 85 colors, null, Shader.TileMode.REPEAT); 93 colors, null, Shader.TileMode.MIRROR); 101 colors, null, Shader.TileMode.CLAMP); 109 colors, null, Shader.TileMode.CLAMP); 117 colors, null, Shader.TileMode.CLAMP) [all...] |
ShadersActivity.java | 29 import android.graphics.Shader; 68 mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, 69 Shader.TileMode.REPEAT); 71 mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, 72 Shader.TileMode.REPEAT); 78 mScaledShader = new BitmapShader(mTexture, Shader.TileMode.MIRROR, 79 Shader.TileMode.MIRROR); 85 Color.RED, Color.GREEN, Shader.TileMode.CLAMP); 93 Color.BLUE, Color.MAGENTA, Shader.TileMode.CLAMP); 96 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR) [all...] |
BigGradientActivity.java | 24 import android.graphics.Shader; 45 0xff333333, Shader.TileMode.CLAMP));
|
AdvancedBlendActivity.java | 31 import android.graphics.Shader; 69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR, 70 Shader.TileMode.MIRROR); 75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR, 76 Shader.TileMode.MIRROR); 82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Patterns.java | 54 private final Shader mShader1; 55 private final Shader mShader2; 74 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT, 75 Shader.TileMode.REPEAT); 76 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT, 77 Shader.TileMode.REPEAT);
|
ShapeDrawable1.java | 38 private static Shader makeSweep() { 44 private static Shader makeLinear() { 47 null, Shader.TileMode.MIRROR); 50 private static Shader makeTiling() { 55 return new BitmapShader(bm, Shader.TileMode.REPEAT, 56 Shader.TileMode.REPEAT);
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 40 import com.jme3.shader.Shader; 41 import com.jme3.shader.Shader.ShaderSource; 116 * shader based. 124 * is shader based. 161 * Does nothing if the renderer is shader based. 170 * Sets the shader to use for rendering. 171 * If the shader has not been uploaded yet, it is compiled 173 * uniform data is updated and the shader is set [all...] |
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowPaint.java | 5 import android.graphics.Shader; 27 private Shader shader; field in class:ShadowPaint 47 public Shader setShader(Shader shader) { 48 this.shader = shader; 49 return shader; 64 public Shader getShader() [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
BitmapDrawable.java | 29 import android.graphics.Shader; 332 * @return {@link Shader.TileMode#CLAMP} if the bitmap does not repeat, 333 * {@link Shader.TileMode#REPEAT} or {@link Shader.TileMode#MIRROR} otherwise. 335 public Shader.TileMode getTileModeX() { 342 * @return {@link Shader.TileMode#CLAMP} if the bitmap does not repeat, 343 * {@link Shader.TileMode#REPEAT} or {@link Shader.TileMode#MIRROR} otherwise. 345 public Shader.TileMode getTileModeY() { 351 * does not repeat its bitmap. Using {@link Shader.TileMode#REPEAT} o 432 Shader shader = state.mPaint.getShader(); local [all...] |