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Searched
refs:TEX_SPECIAL
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/QW/client/
bspfile.h
165
#define
TEX_SPECIAL
1 // sky or slime, no lightmap or 256 subdivision
gl_model.c
746
if ( !(tex->flags &
TEX_SPECIAL
) && s->extents[i] > 512 /* 256 */ )
[
all
...]
model.c
737
if ( !(tex->flags &
TEX_SPECIAL
) && s->extents[i] > 256)
[
all
...]
/external/quake/quake/src/WinQuake/
bspfile.h
178
#define
TEX_SPECIAL
1 // sky or slime, no lightmap or 256 subdivision
gl_model.cpp
746
if ( !(tex->flags &
TEX_SPECIAL
) && s->extents[i] > 512 /* 256 */ )
[
all
...]
model.cpp
755
if ( !(tex->flags &
TEX_SPECIAL
) && s->extents[i] > 256)
[
all
...]
/external/quake/quake/src/QW/server/
model.c
674
if ( !(tex->flags &
TEX_SPECIAL
) && s->extents[i] > 256)
Completed in 38 milliseconds