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    Searched refs:TEX_SPECIAL (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
bspfile.h 165 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
gl_model.c 746 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
    [all...]
model.c 737 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
    [all...]
  /external/quake/quake/src/WinQuake/
bspfile.h 178 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
gl_model.cpp 746 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
    [all...]
model.cpp 755 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
    [all...]
  /external/quake/quake/src/QW/server/
model.c 674 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)

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