/frameworks/native/services/surfaceflinger/tests/transform/ |
TransformTest.cpp | 18 #include "../../Transform.h" 24 Transform tr90(Transform::ROT_90); 25 Transform trFH(Transform::FLIP_H); 26 Transform trFV(Transform::FLIP_V); 28 Transform tr90FH(Transform::ROT_90 | Transform::FLIP_H) [all...] |
Android.mk | 6 ../../Transform.cpp 13 LOCAL_MODULE:= test-transform
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
Transform.h | 27 * \class Transform 43 class Transform 79 inline Transform() { } 81 inline Transform(const Transform& other) 86 inline explicit Transform(const TranslationType& t) { *this = t; } 87 inline explicit Transform(const ScalingType& s) { *this = s; } 89 inline explicit Transform(const RotationBase<Derived, Dim>& r) { *this = r; } 91 inline Transform& operator=(const Transform& other [all...] |
RotationBase.h | 45 inline Transform<Scalar,Dim> operator*(const Translation<Scalar,Dim>& t) const 53 inline Transform<Scalar,Dim> operator*(const Transform<Scalar,Dim>& t) const 98 * Currently ei_toRotationMatrix is only used by Transform. 100 * \sa class Transform, class Rotation2D, class Quaternion, class AngleAxis
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Transform.java | 29 public abstract class Transform extends SceneGraphBase { 30 Transform mParent; 31 ArrayList<Transform> mChildren; 36 public Transform() { 37 mChildren = new ArrayList<Transform>(); 41 public void appendChild(Transform t) { 61 Transform child = mChildren.get(i);
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MatrixTransform.java | 28 public class MatrixTransform extends Transform {
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TransformParam.java | 35 Transform mTransform; 42 public void setTransform(Transform t) { 45 mData.transform = mTransform.getRSData().getAllocation(); 71 mData.transform = mTransform.getRSData().getAllocation();
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/external/eigen/Eigen/src/Geometry/ |
Transform.h | 19 template<typename Transform> 24 Dim = Transform::Dim, 25 HDim = Transform::HDim, 26 Mode = Transform::Mode, 69 * \class Transform 86 * this class you have to think a Transform object as its internal 101 * However, unlike a plain matrix, the Transform class provides many features 103 * with any other transformations (Transform,Translation,RotationBase,Matrix) 104 * and can be directly used to transform implicit homogeneous vectors. All these 109 * according to the nature of each terms. Likewise, when applying the transform [all...] |
Scaling.h | 26 * but rather to make easier the constructions and updates of Transform objects. 30 * \sa Scaling(), class DiagonalMatrix, MatrixBase::asDiagonal(), class Translation, class Transform 59 inline Transform<Scalar,Dim,Affine> operator* (const Translation<Scalar,Dim>& t) const; 63 inline Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> operator* (const Transform<Scalar,Dim, Mode, Options>& t) const 65 Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> res = t; 153 inline Transform<Scalar,Dim,Affine> 156 Transform<Scalar,Dim,Affine> res;
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RotationBase.h | 48 * This function is added to be conform with the Transform class' naming scheme. 56 inline Transform<Scalar,Dim,Isometry> operator*(const Translation<Scalar,Dim>& t) const 57 { return Transform<Scalar,Dim,Isometry>(*this) * t; } 80 friend inline Transform<Scalar,Dim,Affine> operator*(const DiagonalMatrix<Scalar,Dim>& l, const Derived& r) 82 Transform<Scalar,Dim,Affine> res(r); 89 inline Transform<Scalar,Dim,Mode> operator*(const Transform<Scalar,Dim,Mode,Options>& t) const 112 typedef Transform<Scalar,Dim,Affine> ReturnType; 177 * Currently toRotationMatrix is only used by Transform. 179 * \sa class Transform, class Rotation2D, class Quaternion, class AngleAxi [all...] |
/frameworks/native/services/surfaceflinger/ |
Transform.cpp | 24 #include "Transform.h" 32 Transform::Transform() { 36 Transform::Transform(const Transform& other) 40 Transform::Transform(uint32_t orientation) { 44 Transform::~Transform() { 176 Transform::vec2 Transform::transform(const vec2& v) const { function in class:android::Transform 184 Transform::vec3 Transform::transform(const vec3& v) const { function in class:android::Transform 193 void Transform::transform(float* point, int x, int y) const function in class:android::Transform 206 Rect Transform::transform(const Rect& bounds) const function in class:android::Transform 227 Region Transform::transform(const Region& reg) const function in class:android::Transform [all...] |
Transform.h | 34 class Transform 37 Transform(); 38 Transform(const Transform& other); 39 explicit Transform(uint32_t orientation); 40 ~Transform(); 60 // query the transform 70 // modify the transform 76 // transform data 78 void transform(float* point, int x, int y) const [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Transform.java | 45 public final class Transform implements Savable, Cloneable, java.io.Serializable { 49 public static final Transform IDENTITY = new Transform(); 55 public Transform(Vector3f translation, Quaternion rot){ 60 public Transform(Vector3f translation, Quaternion rot, Vector3f scale){ 65 public Transform(Vector3f translation){ 69 public Transform(Quaternion rot){ 73 public Transform(){ 82 public Transform setRotation(Quaternion rot) { 92 public Transform setTranslation(Vector3f trans) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
SimpleBatchNode.java | 7 import com.jme3.math.Transform; 48 protected Transform getTransforms(Geometry geom){
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/ |
RigidBodyMotionState.java | 35 import com.bulletphysics.linearmath.Transform; 44 * stores transform info of a PhysicsNode in a threadsafe manner to 49 //stores the bullet transform 51 private Transform motionStateTrans = new Transform(Converter.convert(new Matrix3f())); 57 //keep track of transform changes 74 public synchronized Transform getWorldTransform(Transform t) { 80 * called from bullet when the transform of the rigidbody changes 83 public synchronized void setWorldTransform(Transform worldTrans) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
Feature.java | 6 import com.jme3.math.Transform;
119 * @return the feature's transform depending on the evaluation space
122 public Transform getTransform() {
149 Transform result = new Transform(loc, rot);
161 Transform localTransform = new Transform(bone.getLocalPosition(), bone.getLocalRotation());
165 Transform worldTransform = new Transform(bone.getWorldBindPosition(), bone.getWorldBindRotation());
169 Transform poseTransform = new Transform(bone.getLocalPosition(), bone.getLocalRotation()); [all...] |
ConstraintLocLike.java | 4 import com.jme3.math.Transform;
69 Transform targetTransform = this.target.getTransform();
82 Transform targetTransform = this.target.getTransform();
83 Transform ownerTransform = this.owner.getTransform();
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ConstraintRotLike.java | 5 import com.jme3.math.Transform;
55 Transform targetTransform = this.target.getTransform();
72 Transform targetTransform = this.target.getTransform();
73 Transform ownerTransform = this.owner.getTransform();
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ConstraintSizeLike.java | 4 import com.jme3.math.Transform;
60 Transform targetTransform = this.target.getTransform();
74 Transform targetTransform = this.target.getTransform();
75 Transform ownerTransform = this.owner.getTransform();
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
CollisionShapeFactory.java | 38 import com.jme3.math.Transform; 53 * returns the correct transform for a collisionshape in relation 59 private static Transform getTransform(Spatial spat, Spatial parent) { 60 Transform shapeTransform = new Transform(); 66 //real parent -> only apply scale, not transform 67 Transform trans = new Transform(); 89 Transform trans = getTransform(spatial, realRootNode); 101 Transform trans = getTransform(spatial, realRootNode) [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
CompoundCollisionShape.java | 35 import com.bulletphysics.linearmath.Transform; 70 Transform transA = new Transform(Converter.convert(new Matrix3f())); 85 Transform transA = new Transform(Converter.convert(rotation)); 96 Transform transA = new Transform(Converter.convert(rotation));
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/ |
SixDofJoint.java | 35 import com.bulletphysics.linearmath.Transform; 82 Transform transA = new Transform(Converter.convert(rotA)); 86 Transform transB = new Transform(Converter.convert(rotB)); 102 Transform transA = new Transform(Converter.convert(new Matrix3f())); 105 Transform transB = new Transform(Converter.convert(new Matrix3f())); 164 Transform transA = new Transform(Converter.convert(new Matrix3f())) [all...] |
ConeJoint.java | 35 import com.bulletphysics.linearmath.Transform; 126 Transform transA = new Transform(Converter.convert(rotA)); 130 Transform transB = new Transform(Converter.convert(rotB));
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/external/eigen/bench/ |
geometry.cpp | 25 EIGEN_DONT_INLINE void transform(const Transformation& t, Data& data) function 33 EIGEN_DONT_INLINE void transform(const Quaternion<Scalar>& t, Data& data) function 50 EIGEN_DONT_INLINE void transform(const ToRotationMatrixWrapper<QType>& t, Data& data) function 58 EIGEN_DONT_INLINE void transform(const Transform<Scalar,Dim,Projective>& t, Data& data) function 76 BENCH(timer,10,100000,transform(t,data)); 100 Transform<Scalar,3,Isometry> iso3(mat34); 101 Transform<Scalar,3,Affine> aff3(mat34); 102 Transform<Scalar,3,AffineCompact> caff3(mat34); 103 Transform<Scalar,3,Projective> proj3(mat34) [all...] |
/external/skia/src/sfnt/ |
SkOTTable_glyf.h | 156 union Transform { 181 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix; 187 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix; 193 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix; 199 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix; 201 } transform; member in struct:SkOTTableGlyphData::Composite::Component
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