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  /frameworks/native/services/surfaceflinger/tests/transform/
TransformTest.cpp 18 #include "../../Transform.h"
24 Transform tr90(Transform::ROT_90);
25 Transform trFH(Transform::FLIP_H);
26 Transform trFV(Transform::FLIP_V);
28 Transform tr90FH(Transform::ROT_90 | Transform::FLIP_H)
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Android.mk 6 ../../Transform.cpp
13 LOCAL_MODULE:= test-transform
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Transform.h 27 * \class Transform
43 class Transform
79 inline Transform() { }
81 inline Transform(const Transform& other)
86 inline explicit Transform(const TranslationType& t) { *this = t; }
87 inline explicit Transform(const ScalingType& s) { *this = s; }
89 inline explicit Transform(const RotationBase<Derived, Dim>& r) { *this = r; }
91 inline Transform& operator=(const Transform& other
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RotationBase.h 45 inline Transform<Scalar,Dim> operator*(const Translation<Scalar,Dim>& t) const
53 inline Transform<Scalar,Dim> operator*(const Transform<Scalar,Dim>& t) const
98 * Currently ei_toRotationMatrix is only used by Transform.
100 * \sa class Transform, class Rotation2D, class Quaternion, class AngleAxis
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Transform.java 29 public abstract class Transform extends SceneGraphBase {
30 Transform mParent;
31 ArrayList<Transform> mChildren;
36 public Transform() {
37 mChildren = new ArrayList<Transform>();
41 public void appendChild(Transform t) {
61 Transform child = mChildren.get(i);
MatrixTransform.java 28 public class MatrixTransform extends Transform {
TransformParam.java 35 Transform mTransform;
42 public void setTransform(Transform t) {
45 mData.transform = mTransform.getRSData().getAllocation();
71 mData.transform = mTransform.getRSData().getAllocation();
  /external/eigen/Eigen/src/Geometry/
Transform.h 19 template<typename Transform>
24 Dim = Transform::Dim,
25 HDim = Transform::HDim,
26 Mode = Transform::Mode,
69 * \class Transform
86 * this class you have to think a Transform object as its internal
101 * However, unlike a plain matrix, the Transform class provides many features
103 * with any other transformations (Transform,Translation,RotationBase,Matrix)
104 * and can be directly used to transform implicit homogeneous vectors. All these
109 * according to the nature of each terms. Likewise, when applying the transform
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Scaling.h 26 * but rather to make easier the constructions and updates of Transform objects.
30 * \sa Scaling(), class DiagonalMatrix, MatrixBase::asDiagonal(), class Translation, class Transform
59 inline Transform<Scalar,Dim,Affine> operator* (const Translation<Scalar,Dim>& t) const;
63 inline Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> operator* (const Transform<Scalar,Dim, Mode, Options>& t) const
65 Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> res = t;
153 inline Transform<Scalar,Dim,Affine>
156 Transform<Scalar,Dim,Affine> res;
RotationBase.h 48 * This function is added to be conform with the Transform class' naming scheme.
56 inline Transform<Scalar,Dim,Isometry> operator*(const Translation<Scalar,Dim>& t) const
57 { return Transform<Scalar,Dim,Isometry>(*this) * t; }
80 friend inline Transform<Scalar,Dim,Affine> operator*(const DiagonalMatrix<Scalar,Dim>& l, const Derived& r)
82 Transform<Scalar,Dim,Affine> res(r);
89 inline Transform<Scalar,Dim,Mode> operator*(const Transform<Scalar,Dim,Mode,Options>& t) const
112 typedef Transform<Scalar,Dim,Affine> ReturnType;
177 * Currently toRotationMatrix is only used by Transform.
179 * \sa class Transform, class Rotation2D, class Quaternion, class AngleAxi
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  /frameworks/native/services/surfaceflinger/
Transform.cpp 24 #include "Transform.h"
32 Transform::Transform() {
36 Transform::Transform(const Transform& other)
40 Transform::Transform(uint32_t orientation) {
44 Transform::~Transform() {
176 Transform::vec2 Transform::transform(const vec2& v) const { function in class:android::Transform
184 Transform::vec3 Transform::transform(const vec3& v) const { function in class:android::Transform
193 void Transform::transform(float* point, int x, int y) const function in class:android::Transform
206 Rect Transform::transform(const Rect& bounds) const function in class:android::Transform
227 Region Transform::transform(const Region& reg) const function in class:android::Transform
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Transform.h 34 class Transform
37 Transform();
38 Transform(const Transform& other);
39 explicit Transform(uint32_t orientation);
40 ~Transform();
60 // query the transform
70 // modify the transform
76 // transform data
78 void transform(float* point, int x, int y) const
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  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Transform.java 45 public final class Transform implements Savable, Cloneable, java.io.Serializable {
49 public static final Transform IDENTITY = new Transform();
55 public Transform(Vector3f translation, Quaternion rot){
60 public Transform(Vector3f translation, Quaternion rot, Vector3f scale){
65 public Transform(Vector3f translation){
69 public Transform(Quaternion rot){
73 public Transform(){
82 public Transform setRotation(Quaternion rot) {
92 public Transform setTranslation(Vector3f trans)
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
SimpleBatchNode.java 7 import com.jme3.math.Transform;
48 protected Transform getTransforms(Geometry geom){
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 35 import com.bulletphysics.linearmath.Transform;
44 * stores transform info of a PhysicsNode in a threadsafe manner to
49 //stores the bullet transform
51 private Transform motionStateTrans = new Transform(Converter.convert(new Matrix3f()));
57 //keep track of transform changes
74 public synchronized Transform getWorldTransform(Transform t) {
80 * called from bullet when the transform of the rigidbody changes
83 public synchronized void setWorldTransform(Transform worldTrans)
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
Feature.java 6 import com.jme3.math.Transform;
119 * @return the feature's transform depending on the evaluation space
122 public Transform getTransform() {
149 Transform result = new Transform(loc, rot);
161 Transform localTransform = new Transform(bone.getLocalPosition(), bone.getLocalRotation());
165 Transform worldTransform = new Transform(bone.getWorldBindPosition(), bone.getWorldBindRotation());
169 Transform poseTransform = new Transform(bone.getLocalPosition(), bone.getLocalRotation());
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ConstraintLocLike.java 4 import com.jme3.math.Transform;
69 Transform targetTransform = this.target.getTransform();
82 Transform targetTransform = this.target.getTransform();
83 Transform ownerTransform = this.owner.getTransform();
ConstraintRotLike.java 5 import com.jme3.math.Transform;
55 Transform targetTransform = this.target.getTransform();
72 Transform targetTransform = this.target.getTransform();
73 Transform ownerTransform = this.owner.getTransform();
ConstraintSizeLike.java 4 import com.jme3.math.Transform;
60 Transform targetTransform = this.target.getTransform();
74 Transform targetTransform = this.target.getTransform();
75 Transform ownerTransform = this.owner.getTransform();
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 38 import com.jme3.math.Transform;
53 * returns the correct transform for a collisionshape in relation
59 private static Transform getTransform(Spatial spat, Spatial parent) {
60 Transform shapeTransform = new Transform();
66 //real parent -> only apply scale, not transform
67 Transform trans = new Transform();
89 Transform trans = getTransform(spatial, realRootNode);
101 Transform trans = getTransform(spatial, realRootNode)
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
CompoundCollisionShape.java 35 import com.bulletphysics.linearmath.Transform;
70 Transform transA = new Transform(Converter.convert(new Matrix3f()));
85 Transform transA = new Transform(Converter.convert(rotation));
96 Transform transA = new Transform(Converter.convert(rotation));
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/
SixDofJoint.java 35 import com.bulletphysics.linearmath.Transform;
82 Transform transA = new Transform(Converter.convert(rotA));
86 Transform transB = new Transform(Converter.convert(rotB));
102 Transform transA = new Transform(Converter.convert(new Matrix3f()));
105 Transform transB = new Transform(Converter.convert(new Matrix3f()));
164 Transform transA = new Transform(Converter.convert(new Matrix3f()))
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ConeJoint.java 35 import com.bulletphysics.linearmath.Transform;
126 Transform transA = new Transform(Converter.convert(rotA));
130 Transform transB = new Transform(Converter.convert(rotB));
  /external/eigen/bench/
geometry.cpp 25 EIGEN_DONT_INLINE void transform(const Transformation& t, Data& data) function
33 EIGEN_DONT_INLINE void transform(const Quaternion<Scalar>& t, Data& data) function
50 EIGEN_DONT_INLINE void transform(const ToRotationMatrixWrapper<QType>& t, Data& data) function
58 EIGEN_DONT_INLINE void transform(const Transform<Scalar,Dim,Projective>& t, Data& data) function
76 BENCH(timer,10,100000,transform(t,data));
100 Transform<Scalar,3,Isometry> iso3(mat34);
101 Transform<Scalar,3,Affine> aff3(mat34);
102 Transform<Scalar,3,AffineCompact> caff3(mat34);
103 Transform<Scalar,3,Projective> proj3(mat34)
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  /external/skia/src/sfnt/
SkOTTable_glyf.h 156 union Transform {
181 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix;
187 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix;
193 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix;
199 SkOTTableGlyphData::Composite::Component::Transform::Matrix matrix;
201 } transform; member in struct:SkOTTableGlyphData::Composite::Component

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