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    Searched refs:Transparent (Results 1 - 16 of 16) sorted by null

  /external/harfbuzz/src/
harfbuzz-arabic.c 58 /* Transparent */
59 Transparent,
135 Transparent, Transparent, Transparent, Transparent,
136 Transparent, Transparent, ArabicNone, ArabicNone,
153 Waw, Yeh, Yeh, Transparent,
154 Transparent, Transparent, Transparent, Transparent
    [all...]
  /external/harfbuzz_ng/src/hb-old/
harfbuzz-arabic.c 58 /* Transparent */
59 Transparent,
135 Transparent, Transparent, Transparent, Transparent,
136 Transparent, Transparent, ArabicNone, ArabicNone,
153 Waw, Yeh, Yeh, Transparent,
154 Transparent, Transparent, Transparent, Transparent
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java 82 * You should use this mode for most normal objects, except transparent
90 * rendered first. That ensures when another transparent object is drawn on
92 * using Opaque) through the transparent parts of the newly drawn
95 Transparent,
107 * A special mode used for rendering transparent objects that
166 * of Gui, Opaque, Sky, or Transparent. The GeometryComparators are
170 * <p>The most significant comparator is the one for the transparent
171 * bucket since there is no correct way to sort the transparent bucket
180 * <li>Bucket.Transparent: {@link com.jme3.renderer.queue.TransparentComparator} which
200 case Transparent
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonDebugger.java 56 setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/test/jme3test/gui/
TestBitmapText3D.java 64 txt.setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentSSAO.java 46 teaGeom.setQueueBucket(Bucket.Transparent);
TestTransparentCartoonEdge.java 48 teaGeom.setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 49 * How to make objects transparent, or let colors "leak" through partially
50 * transparent textures. How to make bumpy and shiny surfaces. */
70 /** A translucent/transparent texture, similar to a window frame. */
76 window_frame.setQueueBucket(Bucket.Transparent);
80 /** A cube with its base color "leaking" through a partially transparent texture */
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTransparentShadow.java 80 teaGeom.setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 222 fire.setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java     [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 409 geom.setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 372 geometry.setQueueBucket(Bucket.Transparent);
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleEmitter.java 204 // particles are usually transparent
205 this.setQueueBucket(Bucket.Transparent);
    [all...]
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 237 geom.setQueueBucket(Bucket.Transparent);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.mortbay.jetty.util_6.1.23.v201004211559.jar 

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