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  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/
plugin.properties 12 Bundle-Vendor= Eclipse.org
  /development/libraries/stereocamera/
source.properties 2 Extra.Vendor=android
  /external/quake/quake/src/QW/
qwcl.x11.spec.sh 14 Vendor: id Software
glqwcl.spec.sh 14 Vendor: id Software
qwcl.spec.sh 14 Vendor: id Software
qwsv.spec.sh 14 Vendor: id Software
  /external/quake/quake/src/WinQuake/
quake-hipnotic.spec.sh 14 Vendor: id Software/Ritual Entertainment
quake-data.spec.sh 14 Vendor: id Software
quake-shareware.spec.sh 14 Vendor: id Software
quake.spec.sh 14 Vendor: id Software
quake-rogue.spec.sh 14 Vendor: id Software/Rogue Entertainment
  /external/llvm/include/llvm/ADT/
Triple.h 25 /// ARCHITECTURE-VENDOR-OPERATING_SYSTEM
27 /// ARCHITECTURE-VENDOR-OPERATING_SYSTEM-ENVIRONMENT
128 /// The parsed vendor type.
129 VendorType Vendor;
143 Triple() : Data(), Arch(), Vendor(), OS(), Environment() {}
167 /// getVendor - Get the parsed vendor type of this triple.
168 VendorType getVendor() const { return Vendor; }
222 /// getVendorName - Get the vendor (second) component of the triple.
349 /// setVendor - Set the vendor (second) component of the triple to a
368 /// setVendorName - Set the vendor (second) component of the tripl
    [all...]
  /external/llvm/lib/Support/
Triple.cpp 308 Vendor(parseVendor(getVendorName())),
314 /// vendor, and OS.
322 Vendor(parseVendor(VendorStr.str())),
328 /// vendor, OS, and environment.
337 Vendor(parseVendor(VendorStr.str())),
349 // known vendor, preferentially use it for the vendor, etc. This avoids silly
355 VendorType Vendor = UnknownVendor;
357 Vendor = parseVendor(Components[1]);
369 Found[1] = Vendor != UnknownVendor
    [all...]
  /external/chromium/sdch/open-vcdiff/packages/rpm/
rpm.spec 12 Vendor: Google
  /external/open-vcdiff/packages/rpm/
rpm.spec 12 Vendor: Google
  /development/build/tools/
mk_sdk_repo_xml.sh 113 # (note that vendor is mapped to different XML elements based on the XSD version)
114 Extra.VendorDisplay vendor-display 4
115 Extra.VendorId vendor-id 4
116 Extra.Vendor vendor-id 4
117 Extra.Vendor vendor 1
123 # (note that vendor/name are mapped to different XML elements based on the XSD version)
124 vendor-id vendor-id
    [all...]
  /external/dnsmasq/contrib/Suse/
dnsmasq-suse.spec 12 Vendor: Simon Kelley
  /external/ppp/pppd/plugins/radius/etc/
dictionary.microsoft 7 VENDOR Microsoft 311 Microsoft
20 ATTRIBUTE MS-RAS-Vendor 9 integer Microsoft
  /external/libogg/
libogg.spec 9 Vendor: Xiph.org Foundation <team@xiph.org>
  /external/libvorbis/
libvorbis.spec 9 Vendor: Xiph.org Foundation <team@xiph.org>
  /external/llvm/unittests/ADT/
TripleTest.cpp 189 for (int Vendor = 1+Triple::UnknownVendor; Vendor <= Triple::PC;
190 ++Vendor) {
191 C[1] = Triple::getVendorTypeName(Triple::VendorType(Vendor));
  /external/llvm/lib/Target/ARM/
ARMAsmPrinter.cpp 66 virtual void MaybeSwitchVendor(StringRef Vendor) = 0;
78 void MaybeSwitchVendor(StringRef Vendor) { }
138 void MaybeSwitchVendor(StringRef Vendor) {
139 assert(!Vendor.empty() && "Vendor cannot be empty.");
142 CurrentVendor = Vendor;
143 else if (CurrentVendor == Vendor)
148 CurrentVendor = Vendor;
180 // Vendor size + Vendor name + '\0
    [all...]
  /external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js 8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
  /external/libvorbis/doc/
05-comment.tex 37 list, there is a single vector for vendor name (also 8 bit clean,
39 set the vendor string to ``Xiph.Org libVorbis I 20020717''.
174 There is no vendor-specific prefix to 'nonstandard' field names.
214 Vendor string length (32 bit unsigned quantity specifying number of octets)
217 Vendor string ([vendor string length] octets coded from beginning of string to end of string, not null terminated)

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