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    Searched refs:accessName (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 188 SkString* uniName = uni.fVariable.accessName();
224 fVSOutputs.back().accessName()->printf("v%s", name);
226 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
240 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
245 fGSOutputs.back().accessName()->printf("g%s", name);
247 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
249 fsName = fGSOutputs.back().accessName();
251 fsName = fVSOutputs.back().accessName();
GrGLShaderVar.h 203 SkString* accessName() { return &fName; }
  /prebuilts/tools/common/m2/internal/com/google/code/findbugs/findbugs/2.0.1/
findbugs-2.0.1.jar 

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