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Searched
refs:ambientlight
(Results
1 - 16
of
16
) sorted by null
/external/quake/quake/src/QW/client/
gl_rmain.c
279
float shadelight,
ambientlight
;
variable
526
ambientlight
= shadelight = R_LightPoint (currententity->origin);
529
if (e == &cl.viewent &&
ambientlight
< 24)
530
ambientlight
= shadelight = 24;
542
ambientlight
+= add;
550
if (
ambientlight
> 128)
551
ambientlight
= 128;
552
if (
ambientlight
+ shadelight > 192)
553
shadelight = 192 -
ambientlight
;
557
if (
ambientlight
< 8
711
int
ambientlight
, shadelight;
local
[
all
...]
render.h
94
int
ambientlight
;
member in struct:__anon14212
r_main.c
582
lighting.
ambientlight
= j;
597
lighting.
ambientlight
+= add;
602
if (lighting.
ambientlight
> 128)
603
lighting.
ambientlight
= 128;
604
if (lighting.
ambientlight
+ lighting.shadelight > 192)
605
lighting.shadelight = 192 - lighting.
ambientlight
;
656
r_viewlighting.
ambientlight
= j;
673
r_viewlighting.
ambientlight
+= add;
677
if (r_viewlighting.
ambientlight
> 128)
678
r_viewlighting.
ambientlight
= 128
[
all
...]
r_light.c
255
if (r < r_refdef.
ambientlight
)
256
r = r_refdef.
ambientlight
;
r_misc.c
475
r_refdef.
ambientlight
= r_ambient.value;
477
if (r_refdef.
ambientlight
< 0)
478
r_refdef.
ambientlight
= 0;
r_local.h
37
int
ambientlight
;
member in struct:__anon14210
r_surf.c
158
blocklights[i] = r_refdef.
ambientlight
<<8;
r_alias.c
637
r_ambientlight = plighting->
ambientlight
;
/external/quake/quake/src/WinQuake/
r_main.cpp
565
lighting.
ambientlight
= j;
580
lighting.
ambientlight
+= add;
585
if (lighting.
ambientlight
> 128)
586
lighting.
ambientlight
= 128;
587
if (lighting.
ambientlight
+ lighting.shadelight > 192)
588
lighting.shadelight = 192 - lighting.
ambientlight
;
639
r_viewlighting.
ambientlight
= j;
656
r_viewlighting.
ambientlight
+= add;
660
if (r_viewlighting.
ambientlight
> 128)
661
r_viewlighting.
ambientlight
= 128;
[
all
...]
gl_rmain.cpp
306
float shadelight,
ambientlight
;
variable
617
ambientlight
= shadelight = R_LightPoint (currententity->origin);
620
if (e == &cl.viewent &&
ambientlight
< 24)
621
ambientlight
= shadelight = 24;
633
ambientlight
+= add;
641
if (
ambientlight
> 128)
642
ambientlight
= 128;
643
if (
ambientlight
+ shadelight > 192)
644
shadelight = 192 -
ambientlight
;
649
if (
ambientlight
< 8
799
int
ambientlight
, shadelight;
local
[
all
...]
render.h
100
int
ambientlight
;
member in struct:__anon14612
r_misc.cpp
402
r_refdef.
ambientlight
= r_ambient.value;
404
if (r_refdef.
ambientlight
< 0)
405
r_refdef.
ambientlight
= 0;
r_light.cpp
255
if (r < r_refdef.
ambientlight
)
256
r = r_refdef.
ambientlight
;
r_local.h
36
int
ambientlight
;
member in struct:__anon14610
r_surf.cpp
175
blocklights[i] = r_refdef.
ambientlight
<<8;
r_alias.cpp
622
r_ambientlight = plighting->
ambientlight
;
Completed in 119 milliseconds