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    Searched refs:ambientlight (Results 1 - 16 of 16) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 279 float shadelight, ambientlight; variable
526 ambientlight = shadelight = R_LightPoint (currententity->origin);
529 if (e == &cl.viewent && ambientlight < 24)
530 ambientlight = shadelight = 24;
542 ambientlight += add;
550 if (ambientlight > 128)
551 ambientlight = 128;
552 if (ambientlight + shadelight > 192)
553 shadelight = 192 - ambientlight;
557 if (ambientlight < 8
711 int ambientlight, shadelight; local
    [all...]
render.h 94 int ambientlight; member in struct:__anon14212
r_main.c 582 lighting.ambientlight = j;
597 lighting.ambientlight += add;
602 if (lighting.ambientlight > 128)
603 lighting.ambientlight = 128;
604 if (lighting.ambientlight + lighting.shadelight > 192)
605 lighting.shadelight = 192 - lighting.ambientlight;
656 r_viewlighting.ambientlight = j;
673 r_viewlighting.ambientlight += add;
677 if (r_viewlighting.ambientlight > 128)
678 r_viewlighting.ambientlight = 128
    [all...]
r_light.c 255 if (r < r_refdef.ambientlight)
256 r = r_refdef.ambientlight;
r_misc.c 475 r_refdef.ambientlight = r_ambient.value;
477 if (r_refdef.ambientlight < 0)
478 r_refdef.ambientlight = 0;
r_local.h 37 int ambientlight; member in struct:__anon14210
r_surf.c 158 blocklights[i] = r_refdef.ambientlight<<8;
r_alias.c 637 r_ambientlight = plighting->ambientlight;
  /external/quake/quake/src/WinQuake/
r_main.cpp 565 lighting.ambientlight = j;
580 lighting.ambientlight += add;
585 if (lighting.ambientlight > 128)
586 lighting.ambientlight = 128;
587 if (lighting.ambientlight + lighting.shadelight > 192)
588 lighting.shadelight = 192 - lighting.ambientlight;
639 r_viewlighting.ambientlight = j;
656 r_viewlighting.ambientlight += add;
660 if (r_viewlighting.ambientlight > 128)
661 r_viewlighting.ambientlight = 128;
    [all...]
gl_rmain.cpp 306 float shadelight, ambientlight; variable
617 ambientlight = shadelight = R_LightPoint (currententity->origin);
620 if (e == &cl.viewent && ambientlight < 24)
621 ambientlight = shadelight = 24;
633 ambientlight += add;
641 if (ambientlight > 128)
642 ambientlight = 128;
643 if (ambientlight + shadelight > 192)
644 shadelight = 192 - ambientlight;
649 if (ambientlight < 8
799 int ambientlight, shadelight; local
    [all...]
render.h 100 int ambientlight; member in struct:__anon14612
r_misc.cpp 402 r_refdef.ambientlight = r_ambient.value;
404 if (r_refdef.ambientlight < 0)
405 r_refdef.ambientlight = 0;
r_light.cpp 255 if (r < r_refdef.ambientlight)
256 r = r_refdef.ambientlight;
r_local.h 36 int ambientlight; member in struct:__anon14610
r_surf.cpp 175 blocklights[i] = r_refdef.ambientlight<<8;
r_alias.cpp 622 r_ambientlight = plighting->ambientlight;

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