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Searched
refs:audioNode
(Results
1 - 3
of
3
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
SoundTrack.java
36
import com.jme3.audio.
AudioNode
;
51
protected
AudioNode
audioNode
;
111
audioNode
= new
AudioNode
(app.getAssetManager(), path, stream);
122
audioNode
.setTimeOffset(time);
127
audioNode
.play();
132
audioNode
.stop();
138
audioNode
.pause();
143
if (
audioNode
.getStatus() == AudioNode.Status.Stopped)
[
all
...]
/external/webkit/Source/WebCore/bindings/js/
JSAudioNodeCustom.cpp
31
#include "
AudioNode
.h"
44
AudioNode
* destinationNode = toAudioNode(exec->argument(0));
54
AudioNode
*
audioNode
= static_cast<
AudioNode
*>(impl());
55
bool success =
audioNode
->connect(destinationNode, outputIndex, inputIndex);
68
AudioNode
*
audioNode
= static_cast<
AudioNode
*>(impl());
69
audioNode
->disconnect(outputIndex)
[
all
...]
/external/webkit/Source/WebCore/bindings/v8/custom/
V8AudioNodeCustom.cpp
31
#include "
AudioNode
.h"
44
AudioNode
* destinationNode = toNative(args[0]->ToObject());
63
AudioNode
*
audioNode
= toNative(args.Holder());
64
bool success =
audioNode
->connect(destinationNode, output, input);
81
AudioNode
*
audioNode
= toNative(args.Holder());
82
bool success =
audioNode
->disconnect(output);
Completed in 6034 milliseconds