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    Searched refs:audioNode (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
SoundTrack.java 36 import com.jme3.audio.AudioNode;
51 protected AudioNode audioNode;
111 audioNode = new AudioNode(app.getAssetManager(), path, stream);
122 audioNode.setTimeOffset(time);
127 audioNode.play();
132 audioNode.stop();
138 audioNode.pause();
143 if (audioNode.getStatus() == AudioNode.Status.Stopped)
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  /external/webkit/Source/WebCore/bindings/js/
JSAudioNodeCustom.cpp 31 #include "AudioNode.h"
44 AudioNode* destinationNode = toAudioNode(exec->argument(0));
54 AudioNode* audioNode = static_cast<AudioNode*>(impl());
55 bool success = audioNode->connect(destinationNode, outputIndex, inputIndex);
68 AudioNode* audioNode = static_cast<AudioNode*>(impl());
69 audioNode->disconnect(outputIndex)
    [all...]
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8AudioNodeCustom.cpp 31 #include "AudioNode.h"
44 AudioNode* destinationNode = toNative(args[0]->ToObject());
63 AudioNode* audioNode = toNative(args.Holder());
64 bool success = audioNode->connect(destinationNode, output, input);
81 AudioNode* audioNode = toNative(args.Holder());
82 bool success = audioNode->disconnect(output);

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