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    Searched refs:audio_obj (Results 1 - 2 of 2) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/audio/baudio/
SDL_beaudio.h 33 BSoundPlayer *audio_obj; member in struct:SDL_PrivateAudioData
37 #define audio_obj (_this->hidden->audio_obj) macro
SDL_beaudio.cc 143 if ( audio_obj ) {
144 audio_obj->Stop();
145 delete audio_obj;
146 audio_obj = NULL;
210 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
214 if ( audio_obj->Start() == B_NO_ERROR ) {
215 audio_obj->SetHasData(true);

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