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Searched
refs:bindTexture
(Results
1 - 25
of
67
) sorted by null
1
2
3
/frameworks/base/libs/hwui/
Texture.h
47
void setWrap(GLenum wrap, bool
bindTexture
= false, bool force = false,
49
setWrapST(wrap, wrap,
bindTexture
, force, renderTarget);
52
void setWrapST(GLenum wrapS, GLenum wrapT, bool
bindTexture
= false, bool force = false,
61
if (
bindTexture
) {
70
void setFilter(GLenum filter, bool
bindTexture
= false, bool force = false,
72
setFilterMinMag(filter, filter,
bindTexture
, force, renderTarget);
75
void setFilterMinMag(GLenum min, GLenum mag, bool
bindTexture
= false, bool force = false,
84
if (
bindTexture
) {
Layer.h
186
void setWrap(GLenum wrap, bool
bindTexture
= false, bool force = false) {
187
texture.setWrap(wrap,
bindTexture
, force, renderTarget);
190
void setFilter(GLenum filter, bool
bindTexture
= false, bool force = false) {
191
texture.setFilter(filter,
bindTexture
, force, renderTarget);
224
inline void
bindTexture
() const {
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTexture.cpp
74
void LayerTexture::
bindTexture
()
77
m_context->
bindTexture
(GraphicsContext3D::TEXTURE_2D, m_textureId);
LayerTexture.h
58
void
bindTexture
();
RenderSurfaceChromium.cpp
117
m_contentsTexture->
bindTexture
();
130
m_contentsTexture->
bindTexture
();
WebGLLayerChromium.cpp
68
rendererContext->
bindTexture
(GraphicsContext3D::TEXTURE_2D, m_textureId);
Canvas2DLayerChromium.cpp
72
context->
bindTexture
(GraphicsContext3D::TEXTURE_2D, m_textureId);