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    Searched refs:bindTexture (Results 1 - 25 of 67) sorted by null

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  /frameworks/base/libs/hwui/
Texture.h 47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
49 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
52 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false,
61 if (bindTexture) {
70 void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
75 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false,
84 if (bindTexture) {
Layer.h 186 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
187 texture.setWrap(wrap, bindTexture, force, renderTarget);
190 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
191 texture.setFilter(filter, bindTexture, force, renderTarget);
224 inline void bindTexture() const {
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTexture.cpp 74 void LayerTexture::bindTexture()
77 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
LayerTexture.h 58 void bindTexture();
RenderSurfaceChromium.cpp 117 m_contentsTexture->bindTexture();
130 m_contentsTexture->bindTexture();
WebGLLayerChromium.cpp 68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
Canvas2DLayerChromium.cpp 72 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);