/external/webkit/Source/WebCore/page/animation/ |
AnimationBase.cpp | 80 static inline int blendFunc(const AnimationBase*, int from, int to, double progress) 85 static inline double blendFunc(const AnimationBase*, double from, double to, double progress) 90 static inline float blendFunc(const AnimationBase*, float from, float to, double progress) 95 static inline Color blendFunc(const AnimationBase* anim, const Color& from, const Color& to, double progress) 106 Color premultBlended(blendFunc(anim, premultFrom.red(), premultTo.red(), progress), 107 blendFunc(anim, premultFrom.green(), premultTo.green(), progress), 108 blendFunc(anim, premultFrom.blue(), premultTo.blue(), progress), 109 blendFunc(anim, premultFrom.alpha(), premultTo.alpha(), progress)); 114 static inline Length blendFunc(const AnimationBase*, const Length& from, const Length& to, double progress) 119 static inline LengthSize blendFunc(const AnimationBase* anim, const LengthSize& from, const LengthSize& to, double progress [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
SharedGraphicsContext3D.cpp | 285 m_context->blendFunc(GraphicsContext3D::ZERO, GraphicsContext3D::ZERO); 292 m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA); 296 m_context->blendFunc(GraphicsContext3D::DST_ALPHA, GraphicsContext3D::ZERO); 300 m_context->blendFunc(GraphicsContext3D::ONE_MINUS_DST_ALPHA, GraphicsContext3D::ZERO); 304 m_context->blendFunc(GraphicsContext3D::DST_ALPHA, GraphicsContext3D::ONE_MINUS_SRC_ALPHA); 308 m_context->blendFunc(GraphicsContext3D::ONE_MINUS_DST_ALPHA, GraphicsContext3D::ONE); 312 m_context->blendFunc(GraphicsContext3D::ZERO, GraphicsContext3D::SRC_ALPHA); 316 m_context->blendFunc(GraphicsContext3D::ZERO, GraphicsContext3D::ONE_MINUS_SRC_ALPHA); 320 m_context->blendFunc(GraphicsContext3D::ONE_MINUS_DST_ALPHA, GraphicsContext3D::SRC_ALPHA); 324 m_context->blendFunc(GraphicsContext3D::ONE_MINUS_DST_ALPHA, GraphicsContext3D::ONE_MINUS_SRC_ALPHA) [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCCanvasLayerImpl.cpp | 59 GLC(context, context->blendFunc(sfactor, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
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/system/core/include/pixelflinger/ |
pixelflinger.h | 246 void (*blendFunc)(void* c, GGLenum src, GGLenum dst);
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/bootable/recovery/minui/ |
graphics.c | 398 gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerRendererChromium.cpp | 407 GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA)); 439 GLC(m_context.get(), m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA)); [all...] |
/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 190 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0;
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/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 100 void blendFunc(GC3Denum sfactor, GC3Denum dfactor);
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GraphicsContext3DChromium.cpp | 440 DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum) [all...] |
/frameworks/native/opengl/libagl/ |
state.cpp | 561 c->rasterizer.procs.blendFunc(c, sfactor, dfactor);
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.h | 84 void blendFunc(GC3Denum sfactor, GC3Denum dfactor);
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WebGLRenderingContext.idl | 463 [StrictTypeChecking] void blendFunc(in unsigned long sfactor, in unsigned long dfactor); [all...] |
WebGLRenderingContext.cpp | 801 void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor) 805 m_context->blendFunc(sfactor, dfactor); [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 623 void blendFunc(GC3Denum sfactor, GC3Denum dfactor); [all...] |
/system/core/libpixelflinger/ |
pixelflinger.cpp | 766 GGL_INIT_PROC(procs, blendFunc);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 423 void GraphicsContext3D::blendFunc(GC3Denum sfactor, GC3Denum dfactor) [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 754 void GraphicsContext3D::blendFunc(GC3Denum sfactor, GC3Denum dfactor) [all...] |