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  /external/webkit/Source/WebCore/css/
ShadowValue.h 37 PassRefPtr<CSSPrimitiveValue> blur,
42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color));
49 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue
57 PassRefPtr<CSSPrimitiveValue> blur,
ShadowValue.cpp 37 , blur(_blur)
60 if (blur) {
63 text += blur->cssText();
SVGCSSStyleSelector.cpp 563 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle) : 0; local
572 ShadowData* shadowData = new ShadowData(x, y, blur, 0, Normal, false, color.isValid() ? color : Color::transparent);
  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;
  /external/webkit/Source/WebCore/rendering/style/
ShadowData.h 53 ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color)
56 , m_blur(blur)
76 int blur() const { return m_blur; } function in class:WebCore::ShadowData
ShadowData.cpp 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize;
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ScriptIntrinsicBlurThunker.java 39 ScriptIntrinsicBlurThunker blur = new ScriptIntrinsicBlurThunker(0, rs); local
40 blur.mN = android.renderscript.ScriptIntrinsicBlur.create(rst.mN, et.getNObj());
41 return blur;
  /external/skia/gm/
imagefiltersgraph.cpp 58 SkAutoTUnref<SkImageFilter> blur(new SkBlurImageFilter(4.0f, 4.0f, bitmapSource));
59 SkAutoTUnref<SkImageFilter> erode(new SkErodeImageFilter(4, 4, blur));
61 SkAutoTUnref<SkImageFilter> merge(new SkMergeImageFilter(blur, color));
colorfilterimagefilter.cpp 117 SkAutoTUnref<SkImageFilter> blur(make_blur(3.0f));
118 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.5f, blur));
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.h 160 void setShadow(float width, float height, float blur);
161 void setShadow(float width, float height, float blur, const String& color);
162 void setShadow(float width, float height, float blur, float grayLevel);
163 void setShadow(float width, float height, float blur, const String& color, float alpha);
164 void setShadow(float width, float height, float blur, float grayLevel, float alpha);
165 void setShadow(float width, float height, float blur, float r, float g, float b, float a);
166 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
CanvasRenderingContext2D.idl 142 void setShadow(in float width, in float height, in float blur, in [Optional] DOMString color, in [Optional] float alpha);
143 void setShadow(in float width, in float height, in float blur, in float grayLevel, in [Optional] float alpha);
144 void setShadow(in float width, in float height, in float blur, in float r, in float g, in float b, in float a);
145 void setShadow(in float width, in float height, in float blur, in float c, in float m, in float y, in float k, in float a);
CanvasRenderingContext2D.cpp 489 void CanvasRenderingContext2D::setShadowBlur(float blur)
491 if (!(isfinite(blur) && blur >= 0))
493 state().m_shadowBlur = blur;
1069 void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
1072 state().m_shadowBlur = blur;
1077 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
1083 state().m_shadowBlur = blur;
1087 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel)
1090 state().m_shadowBlur = blur;
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  /external/webkit/Source/WebCore/html/
HTMLBodyElement.h 51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
HTMLFrameSetElement.h 49 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
  /external/webkit/LayoutTests/dom/html/level2/html/
HTMLAnchorElement13.js 78 HTMLAnchorElement.blur should surrender input focus.
98 testNode.blur();
HTMLInputElement19.js 78 HTMLInputElement.blur should surrender input focus.
98 testNode.blur();
HTMLSelectElement15.js 78 blur should surrender input focus.
98 testNode.blur();
HTMLTextAreaElement13.js 78 Calling HTMLTextAreaElement.blur should surrender input focus.
98 testNode.blur();
  /external/webkit/LayoutTests/dom/xhtml/level2/html/
HTMLAnchorElement13.js 78 HTMLAnchorElement.blur should surrender input focus.
98 testNode.blur();
HTMLInputElement19.js 78 HTMLInputElement.blur should surrender input focus.
98 testNode.blur();
HTMLSelectElement15.js 78 blur should surrender input focus.
98 testNode.blur();
HTMLTextAreaElement13.js 78 Calling HTMLTextAreaElement.blur should surrender input focus.
98 testNode.blur();
  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContext.cpp 145 shadow.blur = SkScalarHalf(SkIntToScalar(radius));
170 if (shadow.blur > 0) {
171 paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur,
174 return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy);
405 SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur,
PlatformGraphicsContext.h 156 SkScalar blur; member in struct:WebCore::PlatformGraphicsContext::ShadowRec
164 : blur(b), dx(x), dy(y), color(c)
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext.cpp 136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
139 m_state.shadowBlur = blur;
142 setPlatformShadow(offset, blur, color, colorSpace);
145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
148 m_state.shadowBlur = blur;
154 setPlatformShadow(offset, blur, color, colorSpace);
172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const
175 blur = m_state.shadowBlur;

Completed in 561 milliseconds

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