/external/webkit/Source/WebCore/css/ |
ShadowValue.h | 37 PassRefPtr<CSSPrimitiveValue> blur, 42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color)); 49 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue 57 PassRefPtr<CSSPrimitiveValue> blur,
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ShadowValue.cpp | 37 , blur(_blur) 60 if (blur) { 63 text += blur->cssText();
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SVGCSSStyleSelector.cpp | 563 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle) : 0; local 572 ShadowData* shadowData = new ShadowData(x, y, blur, 0, Normal, false, color.isValid() ? color : Color::transparent);
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/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 35 private final VariableInt blur; field in class:ShadowedSprite 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 54 VariableInt blur, 60 this.blur = blur; 70 int b = blur.getInt(time) + 1;
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/external/webkit/Source/WebCore/rendering/style/ |
ShadowData.h | 53 ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) 56 , m_blur(blur) 76 int blur() const { return m_blur; } function in class:WebCore::ShadowData
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ShadowData.cpp | 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize;
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
ScriptIntrinsicBlurThunker.java | 39 ScriptIntrinsicBlurThunker blur = new ScriptIntrinsicBlurThunker(0, rs); local 40 blur.mN = android.renderscript.ScriptIntrinsicBlur.create(rst.mN, et.getNObj()); 41 return blur;
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/external/skia/gm/ |
imagefiltersgraph.cpp | 58 SkAutoTUnref<SkImageFilter> blur(new SkBlurImageFilter(4.0f, 4.0f, bitmapSource)); 59 SkAutoTUnref<SkImageFilter> erode(new SkErodeImageFilter(4, 4, blur)); 61 SkAutoTUnref<SkImageFilter> merge(new SkMergeImageFilter(blur, color));
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colorfilterimagefilter.cpp | 117 SkAutoTUnref<SkImageFilter> blur(make_blur(3.0f)); 118 SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.5f, blur));
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/external/webkit/Source/WebCore/html/canvas/ |
CanvasRenderingContext2D.h | 160 void setShadow(float width, float height, float blur); 161 void setShadow(float width, float height, float blur, const String& color); 162 void setShadow(float width, float height, float blur, float grayLevel); 163 void setShadow(float width, float height, float blur, const String& color, float alpha); 164 void setShadow(float width, float height, float blur, float grayLevel, float alpha); 165 void setShadow(float width, float height, float blur, float r, float g, float b, float a); 166 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
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CanvasRenderingContext2D.idl | 142 void setShadow(in float width, in float height, in float blur, in [Optional] DOMString color, in [Optional] float alpha); 143 void setShadow(in float width, in float height, in float blur, in float grayLevel, in [Optional] float alpha); 144 void setShadow(in float width, in float height, in float blur, in float r, in float g, in float b, in float a); 145 void setShadow(in float width, in float height, in float blur, in float c, in float m, in float y, in float k, in float a);
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CanvasRenderingContext2D.cpp | 489 void CanvasRenderingContext2D::setShadowBlur(float blur) 491 if (!(isfinite(blur) && blur >= 0)) 493 state().m_shadowBlur = blur; 1069 void CanvasRenderingContext2D::setShadow(float width, float height, float blur) 1072 state().m_shadowBlur = blur; 1077 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) 1083 state().m_shadowBlur = blur; 1087 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) 1090 state().m_shadowBlur = blur; [all...] |
/external/webkit/Source/WebCore/html/ |
HTMLBodyElement.h | 51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
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HTMLFrameSetElement.h | 49 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
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/external/webkit/LayoutTests/dom/html/level2/html/ |
HTMLAnchorElement13.js | 78 HTMLAnchorElement.blur should surrender input focus. 98 testNode.blur();
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HTMLInputElement19.js | 78 HTMLInputElement.blur should surrender input focus. 98 testNode.blur();
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HTMLSelectElement15.js | 78 blur should surrender input focus. 98 testNode.blur();
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HTMLTextAreaElement13.js | 78 Calling HTMLTextAreaElement.blur should surrender input focus. 98 testNode.blur();
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/external/webkit/LayoutTests/dom/xhtml/level2/html/ |
HTMLAnchorElement13.js | 78 HTMLAnchorElement.blur should surrender input focus. 98 testNode.blur();
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HTMLInputElement19.js | 78 HTMLInputElement.blur should surrender input focus. 98 testNode.blur();
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HTMLSelectElement15.js | 78 blur should surrender input focus. 98 testNode.blur();
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HTMLTextAreaElement13.js | 78 Calling HTMLTextAreaElement.blur should surrender input focus. 98 testNode.blur();
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
PlatformGraphicsContext.cpp | 145 shadow.blur = SkScalarHalf(SkIntToScalar(radius)); 170 if (shadow.blur > 0) { 171 paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur, 174 return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy); 405 SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur,
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PlatformGraphicsContext.h | 156 SkScalar blur; member in struct:WebCore::PlatformGraphicsContext::ShadowRec 164 : blur(b), dx(x), dy(y), color(c)
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext.cpp | 136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) 139 m_state.shadowBlur = blur; 142 setPlatformShadow(offset, blur, color, colorSpace); 145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) 148 m_state.shadowBlur = blur; 154 setPlatformShadow(offset, blur, color, colorSpace); 172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const 175 blur = m_state.shadowBlur;
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