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  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_joints_ConeJoint.cpp 84 btRigidBody* bodyA = reinterpret_cast<btRigidBody*>(bodyIdA);
94 btConeTwistConstraint* joint = new btConeTwistConstraint(*bodyA, *bodyB, transA, transB);
com_jme3_bullet_joints_SixDofSpringJoint.cpp 79 btRigidBody* bodyA = reinterpret_cast<btRigidBody*>(bodyIdA);
88 btGeneric6DofSpringConstraint* joint = new btGeneric6DofSpringConstraint(*bodyA, *bodyB, transA, transB, useLinearReferenceFrameA);
com_jme3_bullet_joints_Point2PointJoint.cpp 147 btRigidBody* bodyA = reinterpret_cast<btRigidBody*>(bodyIdA);
156 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, transA, transB);
com_jme3_bullet_joints_SixDofJoint.cpp 155 btRigidBody* bodyA = reinterpret_cast<btRigidBody*>(bodyIdA);
165 btGeneric6DofConstraint* joint = new btGeneric6DofConstraint(*bodyA, *bodyB, transA, transB, useLinearReferenceFrameA);
com_jme3_bullet_joints_HingeJoint.cpp 211 btRigidBody* bodyA = reinterpret_cast<btRigidBody*>(bodyIdA);
221 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
com_jme3_bullet_joints_SliderJoint.cpp     [all...]

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