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    Searched refs:boxmins (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/server/
world.c 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move member in struct:__anon14373
737 if (clip->boxmins[0] > touch->v.absmax[0]
738 || clip->boxmins[1] > touch->v.absmax[1]
739 || clip->boxmins[2] > touch->v.absmax[2]
785 if ( clip->boxmins[node->axis] < node->dist )
795 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
799 boxmins[0] = boxmins[1] = boxmins[2] = -9999;
808 boxmins[i] = start[i] + mins[i] - 1
877 vec3_t boxmins, boxmaxs; local
    [all...]
  /external/quake/quake/src/WinQuake/
world.cpp 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move member in struct:__anon14696
835 if (clip->boxmins[0] > touch->u.v.absmax[0]
836 || clip->boxmins[1] > touch->u.v.absmax[1]
837 || clip->boxmins[2] > touch->u.v.absmax[2]
883 if ( clip->boxmins[node->axis] < node->dist )
893 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
897 boxmins[0] = boxmins[1] = boxmins[2] = -9999;
906 boxmins[i] = start[i] + mins[i] - 1
    [all...]

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