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    Searched refs:cosA (Results 1 - 5 of 5) sorted by null

  /external/eigen/unsupported/doc/examples/
MatrixSine.cpp 14 MatrixXd cosA = A.cos();
15 std::cout << "cos(A) = \n" << cosA << "\n\n";
19 std::cout << "sin^2(A) + cos^2(A) = \n" << sinA*sinA + cosA*cosA << "\n\n";
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Rotation2D.h 141 Scalar cosA = ei_cos(m_angle);
142 return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
  /external/eigen/Eigen/src/Geometry/
Rotation2D.h 148 Scalar cosA = internal::cos(m_angle);
149 return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
  /external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 655 double cosA = cos(angle);
680 mat.m_matrix[1][2] = 2.0f * sinA * cosA;
682 mat.m_matrix[2][1] = -2.0f * sinA * cosA;
690 mat.m_matrix[0][2] = -2.0f * sinA * cosA;
694 mat.m_matrix[2][0] = 2.0f * sinA * cosA;
702 mat.m_matrix[0][1] = 2.0f * sinA * cosA;
704 mat.m_matrix[1][0] = -2.0f * sinA * cosA;
719 mat.m_matrix[0][1] = 2.0f * (x * y * sinA2 + z * sinA * cosA);
720 mat.m_matrix[0][2] = 2.0f * (x * z * sinA2 - y * sinA * cosA);
721 mat.m_matrix[1][0] = 2.0f * (y * x * sinA2 - z * sinA * cosA);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/wince/
GraphicsContextWinCE.cpp 394 int cosA = transform.m_cosA > 0 ? 1 : -1;
399 int srcX = x1 * cosA + transform.m_postShiftX;
400 int srcY = y1 * cosA - transform.m_postShiftY;
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