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Searched
refs:fDeviceContext
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp
29
,
fDeviceContext
(NULL)
41
if (fWindow &&
fDeviceContext
) {
42
ReleaseDC(fWindow,
fDeviceContext
);
82
if (!(
fDeviceContext
= GetDC(fWindow))) {
100
if (!(pixelFormat = ChoosePixelFormat(
fDeviceContext
, &pfd))) {
106
if (!SetPixelFormat(
fDeviceContext
, pixelFormat, &pfd)) {
112
if (!(fGlRenderContext = wglCreateContext(
fDeviceContext
))) {
118
if (!(wglMakeCurrent(
fDeviceContext
, fGlRenderContext))) {
134
if (!wglMakeCurrent(
fDeviceContext
, fGlRenderContext)) {
/external/skia/include/gpu/gl/
SkNativeGLContext.h
77
HDC
fDeviceContext
;
/external/skia/legacy/src/utils/
SkDeferredCanvas.cpp
448
fDeviceContext
= deviceContext;
449
SkSafeRef(
fDeviceContext
);
458
SkSafeUnref(
fDeviceContext
);
463
SkRefCnt_SafeAssign(
fDeviceContext
, deviceContext);
509
if (
fDeviceContext
) {
510
fDeviceContext
->prepareForDraw();
587
return SkNEW_ARGS(DeferredDevice, (compatibleDevice,
fDeviceContext
));
/external/skia/legacy/include/utils/
SkDeferredCanvas.h
282
DeviceContext*
fDeviceContext
;
Completed in 331 milliseconds