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    Searched refs:fDeviceContext (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/gl/win/
SkNativeGLContext_win.cpp 29 , fDeviceContext(NULL)
41 if (fWindow && fDeviceContext) {
42 ReleaseDC(fWindow, fDeviceContext);
82 if (!(fDeviceContext = GetDC(fWindow))) {
100 if (!(pixelFormat = ChoosePixelFormat(fDeviceContext, &pfd))) {
106 if (!SetPixelFormat(fDeviceContext, pixelFormat, &pfd)) {
112 if (!(fGlRenderContext = wglCreateContext(fDeviceContext))) {
118 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) {
134 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) {
  /external/skia/include/gpu/gl/
SkNativeGLContext.h 77 HDC fDeviceContext;
  /external/skia/legacy/src/utils/
SkDeferredCanvas.cpp 448 fDeviceContext = deviceContext;
449 SkSafeRef(fDeviceContext);
458 SkSafeUnref(fDeviceContext);
463 SkRefCnt_SafeAssign(fDeviceContext, deviceContext);
509 if (fDeviceContext) {
510 fDeviceContext->prepareForDraw();
587 return SkNEW_ARGS(DeferredDevice, (compatibleDevice, fDeviceContext));
  /external/skia/legacy/include/utils/
SkDeferredCanvas.h 282 DeviceContext* fDeviceContext;

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