/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloEffects.java | 42 /** Sample 11 - how to create fire, water, and explosion effects. */ 52 ParticleEmitter fire = local 58 fire.setMaterial(mat_red); 59 fire.setImagesX(2); 60 fire.setImagesY(2); // 2x2 texture animation 61 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red 62 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow 63 fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); 64 fire.setStartSize(1.5f); 65 fire.setEndSize(0.1f) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTransparentShadow.java | 109 ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); local 114 fire.setMaterial(mat_red); 115 fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation 116 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red 117 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow 118 fire.setInitialVelocity(new Vector3f(0, 2, 0)); 119 fire.setStartSize(0.6f); 120 fire.setEndSize(0.1f); 121 fire.setGravity(0, 0, 0) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestSoftParticles.java | 76 //Fire 77 ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30); local 78 fire.setMaterial(material); 79 fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f)); 80 fire.setImagesX(2); 81 fire.setImagesY(2); // 2x2 texture animation 82 fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red 83 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow 84 fire.setStartSize(0.6f) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 204 ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); 208 fire.setMaterial(mat_red); 209 fire.setImagesX(2); 210 fire.setImagesY(2); // 2x2 texture animation 211 fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red 212 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow 213 fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); 214 fire.setStartSize(10f); 215 fire.setEndSize(1f); 216 fire.setGravity(0, 0, 0) [all...] |
/external/webkit/Source/WebCore/page/ |
FrameActionScheduler.h | 46 virtual void fire() = 0;
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FrameActionScheduler.cpp | 43 virtual void fire() function in class:WebCore::EventFrameAction 97 (*i)->fire();
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/frameworks/av/media/libstagefright/include/ |
TimedEventQueue.h | 45 virtual void fire(TimedEventQueue *queue, int64_t now_us) = 0; 81 // it will fire as soon as possible. 86 // removed from the queue and won't fire. 106 virtual void fire(TimedEventQueue *queue, int64_t now_us) { function in struct:android::TimedEventQueue::StopEvent
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/external/replicaisland/src/com/replica/replicaisland/ |
LauncherComponent.java | 74 fire(mShot, parentObject, mAngle); method 95 fire(mShot, parentObject, mAngle); method 104 private void fire(GameObject object, GameObject parentObject, float mAngle) { method in class:LauncherComponent
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/external/webkit/Source/WebCore/loader/ |
NavigationScheduler.cpp | 70 virtual void fire(Frame*) = 0; 106 virtual void fire(Frame* frame) function in class:WebCore::ScheduledURLNavigation 162 virtual void fire(Frame* frame) function in class:WebCore::ScheduledRefresh 177 virtual void fire(Frame* frame) function in class:WebCore::ScheduledHistoryNavigation 206 virtual void fire(Frame* frame) function in class:WebCore::ScheduledFormSubmission 393 redirect->fire(m_frame);
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/external/webkit/LayoutTests/fast/dom/DeviceOrientation/script-tests/ |
updates.js | 1 description('Tests that updates to the orientation causes new events to fire.');
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/external/webkit/LayoutTests/storage/domstorage/events/script-tests/ |
case-sensitive.js | 1 description("Verify that storage events fire even when only the case of the value changes.");
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basic-body-attribute.js | 1 description("This is a test to make sure DOM Storage mutations fire StorageEvents that are caught by the event listener specified as an attribute on the body.");
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basic-setattribute.js | 1 description("This is a test to make sure DOM Storage mutations fire StorageEvents that are caught by the event listener attached via setattribute.");
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basic.js | 1 description("This is a test to make sure DOM Storage mutations fire StorageEvents that are caught by the event listener set via window.onstorage.");
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis2/ |
Visualization2RS.java | 29 super(width, height, R.drawable.fire);
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/external/webkit/Source/WebCore/workers/ |
WorkerRunLoop.cpp | 60 void fire() { m_sharedTimerFunction(); } function in class:WebCore::WorkerSharedTimer 168 m_sharedTimer->fire();
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/external/chromium/chrome/common/extensions/docs/examples/api/tabs/screenshot/ |
screenshot.js | 23 // use removeListner to stop geting called when onUpdated events fire.
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/external/chromium/chrome/common/extensions/docs/examples/extensions/proxy_configuration/test/ |
proxy_form_controller_test.js | 150 // Wait for async calls to fire 168 // Wait for async calls to fire 186 // Wait for async calls to fire 204 // Wait for async calls to fire
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/development/samples/USB/MissileLauncher/src/com/android/missilelauncher/ |
MissileLauncherActivity.java | 74 mFire = (Button)findViewById(R.id.fire);
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/frameworks/av/media/libstagefright/ |
TimedEventQueue.cpp | 268 // Fire event with the lock NOT held. 269 event->fire(this, now_us);
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
GameView.java | 121 // Handle DPad keys and fire button on initial down but not on auto-repeat. 147 fire(); method 308 private void fire() {
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/ |
Visualization5RS.java | 197 mTextures[7] = Allocation.createFromBitmapResource(mRS, mResources, R.drawable.fire,
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/external/sonivox/jet_tools/JetCreator/ |
JetCtrls.py | 274 def SetEventFire(self, fire):
275 self.EventFire = fire
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/external/webkit/PerformanceTests/SunSpider/tests/parse-only/ |
prototype-1.6.0.3.js | [all...] |
/external/chromium/chrome/common/extensions/docs/js/ |
api_page_generator.js | 176 // Some cases result in multiple error handings. Only fire the callback
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