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    Searched refs:gameHeight (Results 1 - 15 of 15) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
ContextParameters.java 27 public int gameHeight;
LevelBuilder.java 92 final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f);
105 final float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeight), 1.0f);
DebugSystem.java 64 + (params.gameHeight / 2));
67 && mWorkVector.y + height >= 0.0f && mWorkVector.y < params.gameHeight) {
RenderComponent.java 64 + (params.gameHeight / 2));
DrawableFactory.java 95 result.setViewSize(params.gameWidth, params.gameHeight);
CameraSystem.java 174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f;
214 final float height = sSystemRegistry.contextParameters.gameHeight;
217 final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight);
GameRenderer.java 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) {
68 mHeight = gameHeight;
70 mHalfHeight = gameHeight / 2;
InputSystem.java 56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y);
ScrollerComponent.java 81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f;
Game.java 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) {
64 mRenderer = new GameRenderer(context, this, gameWidth, gameHeight);
75 params.gameHeight = gameHeight;
77 params.viewScaleY = (float)viewHeight / gameHeight;
HudSystem.java 294 params.gameHeight - height - FUEL_BAR_EDGE_PADDING);
389 mCoinLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING;
409 mRubyLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING;
455 bitmap.setHeight(params.gameHeight);
LevelSystem.java 147 scrollSpeed, params.gameWidth, params.gameHeight,
LifetimeComponent.java 95 if (dx > context.gameWidth || dy > context.gameHeight) {
PatrolComponent.java 212 if (dx > context.gameWidth / 2.0f || dy > context.gameHeight / 2.0f) {
GameObjectFactory.java 193 final float halfHeight2 = (context.gameHeight * 0.5f) * (context.gameHeight * 0.5f);
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