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  /external/replicaisland/src/com/replica/replicaisland/
ContextParameters.java 26 public int gameWidth;
LevelBuilder.java 92 final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f);
104 final float scrollSpeedX = Math.min((float)(width - params.gameWidth) / (levelWidth - params.gameWidth), 1.0f);
DebugSystem.java 62 + (params.gameWidth / 2));
66 if (mWorkVector.x + width >= 0.0f && mWorkVector.x < params.gameWidth
RenderComponent.java 62 + (params.gameWidth / 2));
DrawableFactory.java 95 result.setViewSize(params.gameWidth, params.gameHeight);
GameRenderer.java 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) {
67 mWidth = gameWidth;
69 mHalfWidth = gameWidth / 2;
HudSystem.java 245 mFlyButtonLocation.set(params.gameWidth - FLY_BUTTON_WIDTH - FLY_BUTTON_X, FLY_BUTTON_Y);
246 mStompButtonLocation.set(params.gameWidth - STOMP_BUTTON_WIDTH - STOMP_BUTTON_X, STOMP_BUTTON_Y);
388 mCoinLocation.x = (params.gameWidth / 2.0f) - tex.width / 2.0f;
408 mRubyLocation.x = (params.gameWidth / 2.0f) + 100.0f;
427 mFPSLocation.set(params.gameWidth - 10.0f - ((count + 1) * (mDigitDrawables[0].getWidth() / 2.0f)), 10.0f);
454 bitmap.setWidth(params.gameWidth);
ScrollerComponent.java 80 mHalfWidth = sSystemRegistry.contextParameters.gameWidth / 2.0f; //width / 2.0f;
CameraSystem.java 173 final float width = sSystemRegistry.contextParameters.gameWidth / 2.0f;
190 final float width = sSystemRegistry.contextParameters.gameWidth;
Game.java 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) {
64 mRenderer = new GameRenderer(context, this, gameWidth, gameHeight);
74 params.gameWidth = gameWidth;
76 params.viewScaleX = (float)viewWidth / gameWidth;
LevelSystem.java 147 scrollSpeed, params.gameWidth, params.gameHeight,
LifetimeComponent.java 95 if (dx > context.gameWidth || dy > context.gameHeight) {
InputGameInterface.java 205 flyButtonRegionX = params.gameWidth - ButtonConstants.FLY_BUTTON_REGION_WIDTH - ButtonConstants.FLY_BUTTON_REGION_X;
206 stompButtonRegionX = params.gameWidth - ButtonConstants.STOMP_BUTTON_REGION_WIDTH - ButtonConstants.STOMP_BUTTON_REGION_X;
PatrolComponent.java 212 if (dx > context.gameWidth / 2.0f || dy > context.gameHeight / 2.0f) {
GameObjectFactory.java 194 final float halfWidth2 = (context.gameWidth * 0.5f) * (context.gameWidth * 0.5f);
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