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Searched
refs:gameport
(Results
1 - 7
of
7
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/joystick/bsd/
SDL_sysjoystick.c
291
joydevnames[joy->index] = strdup("
Gameport
joystick");
411
struct joystick
gameport
;
local
414
if (read(joy->hwdata->fd, &
gameport
, sizeof
gameport
) != sizeof
gameport
)
416
if (abs(joy->hwdata->x -
gameport
.x) > 8) {
417
joy->hwdata->x =
gameport
.x;
433
if (abs(joy->hwdata->y -
gameport
.y) > 8) {
434
joy->hwdata->y =
gameport
.y;
450
if (
gameport
.b1 != joy->buttons[0])
[
all
...]
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
ymfpci.h
29
#include <linux/
gameport
.h>
299
struct
gameport
*
gameport
;
member in struct:snd_ymfpci
trident.h
434
struct
gameport
*
gameport
;
member in struct:snd_trident
cs46xx.h
1709
struct
gameport
*
gameport
;
member in struct:snd_cs46xx
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
ymfpci.h
29
#include <linux/
gameport
.h>
299
struct
gameport
*
gameport
;
member in struct:snd_ymfpci
trident.h
434
struct
gameport
*
gameport
;
member in struct:snd_trident
cs46xx.h
1709
struct
gameport
*
gameport
;
member in struct:snd_cs46xx
[
all
...]
Completed in 3650 milliseconds