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Searched
refs:getFrustumNear
(Results
1 - 11
of
11
) sorted by null
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java
134
float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().
getFrustumNear
()) * vp.getCamera().getFrustumFar();
137
frustumNearFar.x = vp.getCamera().
getFrustumNear
();
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java
156
material.setVector2("FrustumNearFar", new Vector2f(vp.getCamera().
getFrustumNear
(), vp.getCamera().getFrustumFar()));
196
refractionCam.setFrustum(sceneCam.
getFrustumNear
(),
212
reflectionCam.setFrustum(sceneCam.
getFrustumNear
(),
WaterFilter.java
162
reflectionCam.setFrustum(sceneCam.
getFrustumNear
(),
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...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java
154
float atanNH = FastMath.atan(cam.
getFrustumNear
() * cam.getFrustumTop());
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java
150
viewCam.
getFrustumNear
(),
ShadowUtil.java
68
float n = viewCam.
getFrustumNear
();
103
float depthHeightRatio = viewCam.getFrustumTop() / viewCam.
getFrustumNear
();
PssmShadowRenderer.java
351
float frustumNear = Math.max(viewCam.
getFrustumNear
(), 0.001f);
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/
PerspectiveLodCalculator.java
69
float n = cam.
getFrustumNear
();
/external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java
277
float near = cam.
getFrustumNear
();
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java
523
* <code>
getFrustumNear
</code> gets the value of the near frustum plane.
527
public float
getFrustumNear
() {
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...]
RenderManager.java
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...]
Completed in 88 milliseconds