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    Searched refs:glCheckFramebufferStatus (Results 1 - 25 of 57) sorted by null

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  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 98 glCheckFramebufferStatus,
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 25 {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
gl2_client_context.h 25 glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
234 virtual glCheckFramebufferStatus_client_proc_t set_glCheckFramebufferStatus(glCheckFramebufferStatus_client_proc_t f) { glCheckFramebufferStatus_client_proc_t retval = glCheckFramebufferStatus; glCheckFramebufferStatus = f; return retval;}
    [all...]
gl2_entry.cpp 23 GLenum glCheckFramebufferStatus(GLenum target);
310 GLenum glCheckFramebufferStatus(GLenum target)
313 return ctx->glCheckFramebufferStatus(ctx, target);
    [all...]
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 138 FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus);
235 #define glCheckFramebufferStatusEXT LOOKUP_GL_FUNCTION(glCheckFramebufferStatus)
OpenGLShims.cpp 104 ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success);
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 119 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 119 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 301 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
  /external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 197 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.cpp 194 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
196 ALOGV("Error: glCheckFramebufferStatus failed");
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 50 glCheckFramebufferStatus = 24;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 15 GLenum glCheckFramebufferStatus ( GLenum target )
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 177 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp 177 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 441 // C function GLenum glCheckFramebufferStatus ( GLenum target )
443 public static native int glCheckFramebufferStatus(
    [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java     [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);

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