/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 47 {"glDepthRangef", (void*)glDepthRangef},
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gl2_client_context.h | 47 glDepthRangef_client_proc_t glDepthRangef; 256 virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;} [all...] |
gl2_entry.cpp | 45 void glDepthRangef(GLclampf zNear, GLclampf zFar); 446 void glDepthRangef(GLclampf zNear, GLclampf zFar) 449 ctx->glDepthRangef(ctx, zNear, zFar); [all...] |
/device/generic/goldfish/opengl/system/GLESv1_enc/ |
gl_ftable.h | 16 {"glDepthRangef", (void*)glDepthRangef},
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gl_client_context.h | 16 glDepthRangef_client_proc_t glDepthRangef; 308 virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;} [all...] |
/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 25 {"glDepthRangef", (void *)glDepthRangef},
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gles_dispatch.h | 28 glDepthRangef_t glDepthRangef; 300 glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;} [all...] |
gles.cpp | 81 void glDepthRangef(GLclampf zNear, GLclampf zFar) 83 getDispatch()->glDepthRangef(zNear, zFar); [all...] |
/external/quake/quake/src/WinQuake/ |
glquake.h | 289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0)
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gl_rmain.cpp | 852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); 854 glDepthRangef(gldepthmin, gldepthmax); 1385 glDepthRangef (gldepthmin, gldepthmax); 1427 glDepthRangef (gldepthmin, gldepthmax); 1439 glDepthRangef (gldepthmin, gldepthmax); [all...] |
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
GLDispatch.h | 28 glDepthRangef_t glDepthRangef;
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); 763 glDepthRangef(gldepthmin, gldepthmax); 1114 glDepthRangef (gldepthmin, gldepthmax);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 192 public void glDepthRangef(float near, float far) { 193 mgl.glDepthRangef(near, far);
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/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 101 glDepthRangef = 75;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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GLES20.spec | 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 500 // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar ) 502 public static native void glDepthRangef( [all...] |
GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { 233 mgl.glDepthRangef(near, far); [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 415 void glDepthRangef(
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/ |
GLStub.java | 183 public void glDepthRangef(
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/external/replicaisland/src/com/replica/replicaisland/ |
GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { 196 ((GL10)mGL).glDepthRangef(zNear, zFar);
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/external/robolectric/lib/main/ |
opengl-api-gl1.1-android-2.1_r1.jar | |
/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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