/frameworks/base/libs/hwui/ |
Program.cpp | 67 glDetachShader(mProgramId, mVertexShader); 68 glDetachShader(mProgramId, mFragmentShader); 90 glDetachShader(mProgramId, mVertexShader); 91 glDetachShader(mProgramId, mFragmentShader);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 48 {"glDetachShader", (void*)glDetachShader},
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gl2_client_context.h | 48 glDetachShader_client_proc_t glDetachShader; 257 virtual glDetachShader_client_proc_t set_glDetachShader(glDetachShader_client_proc_t f) { glDetachShader_client_proc_t retval = glDetachShader; glDetachShader = f; return retval;} [all...] |
gl2_entry.cpp | 46 void glDetachShader(GLuint program, GLuint shader); 452 void glDetachShader(GLuint program, GLuint shader) 455 ctx->glDetachShader(ctx, program, shader); [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
OpenGLShims.h | 147 FUNCTION_TABLE_ENTRY(glDetachShader); 244 #define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader)
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OpenGLShims.cpp | 113 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.cpp | 287 glDetachShader(m_resources[i].program, m_resources[i].vertexShader); 288 glDetachShader(m_resources[i].program, m_resources[i].fragmentShader); [all...] |
/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 105 glDetachShader = 79;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 38 void glDetachShader ( GLuint program, GLuint shader )
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 276 void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL; 514 LOAD_GL_FUNC(glDetachShader);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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