/external/quake/quake/src/QW/client/ |
glquake2.h | 186 extern int gl_solid_format;
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glquake.h | 241 extern int gl_solid_format;
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gl_rmisc.c | 388 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format,
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gl_warp.c | 664 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba); 665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); 1077 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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gl_draw.c | 63 int gl_solid_format = 3; variable 1168 samples = alpha ? gl_alpha_format : gl_solid_format; 1270 samples = 1; // alpha ? gl_alpha_format : gl_solid_format; [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmisc.cpp | 385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glquake.h | 229 extern int gl_solid_format;
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gl_warp.cpp | 713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba); 714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); 1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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gl_draw.cpp | 70 int gl_solid_format = 3; variable [all...] |