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    Searched refs:injectionResult (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
InputDispatcher.cpp 618 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
778 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
780 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
784 setInjectionResultLocked(entry, injectionResult);
785 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
830 int32_t injectionResult;
833 injectionResult = findTouchedWindowTargetsLocked(currentTime,
837 injectionResult = findFocusedWindowTargetsLocked(currentTime,
840 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
844 setInjectionResultLocked(entry, injectionResult);
    [all...]
InputDispatcher.h 414 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
    [all...]

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