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Searched
refs:inversion
(Results
1 - 5
of
5
) sorted by null
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
frontend.h
227
fe_spectral_inversion_t
inversion
;
member in struct:dvb_frontend_parameters
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
frontend.h
227
fe_spectral_inversion_t
inversion
;
member in struct:dvb_frontend_parameters
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
frontend.h
227
fe_spectral_inversion_t
inversion
;
member in struct:dvb_frontend_parameters
/external/ceres-solver/docs/
solving.tex
299
Thus, the solution of what was an $n\times n$, $n=pc+qs$ linear system is reduced to the
inversion
of the block diagonal matrix $C$, a few matrix-matrix and matrix-vector multiplies, and the solution of block sparse $pc\times pc$ linear system~\eqref{eq:schur}. For almost all problems, the number of cameras is much smaller than the number of points, $p \ll q$, thus solving~\eqref{eq:schur} is significantly cheaper than solving~\eqref{eq:linear2}. This is the {\em Schur complement trick}~\cite{brown-58}.
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/external/dropbear/libtomcrypt/
crypt.tex
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