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    Searched refs:isApplyPhysicsLocal (Results 1 - 6 of 6) sorted by null

  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 87 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
174 public boolean isApplyPhysicsLocal() {
175 return motionState.isApplyPhysicsLocal();
188 if(motionState.isApplyPhysicsLocal()){
195 if(motionState.isApplyPhysicsLocal()){
249 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false);
VehicleControl.java 53 public boolean isApplyPhysicsLocal() {
54 return motionState.isApplyPhysicsLocal();
71 if(motionState.isApplyPhysicsLocal()){
78 if(motionState.isApplyPhysicsLocal()){
129 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
255 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false);
GhostControl.java 42 public boolean isApplyPhysicsLocal() {
77 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
CharacterControl.java 43 public boolean isApplyPhysicsLocal() {
75 control.setApplyPhysicsLocal(isApplyPhysicsLocal());
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 136 public boolean isApplyPhysicsLocal() {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java 155 public boolean isApplyPhysicsLocal() {

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