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Searched
refs:isApplyPhysicsLocal
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java
87
control.setApplyPhysicsLocal(
isApplyPhysicsLocal
());
174
public boolean
isApplyPhysicsLocal
() {
175
return motionState.
isApplyPhysicsLocal
();
188
if(motionState.
isApplyPhysicsLocal
()){
195
if(motionState.
isApplyPhysicsLocal
()){
249
oc.write(motionState.
isApplyPhysicsLocal
(), "applyLocalPhysics", false);
VehicleControl.java
53
public boolean
isApplyPhysicsLocal
() {
54
return motionState.
isApplyPhysicsLocal
();
71
if(motionState.
isApplyPhysicsLocal
()){
78
if(motionState.
isApplyPhysicsLocal
()){
129
control.setApplyPhysicsLocal(
isApplyPhysicsLocal
());
255
oc.write(motionState.
isApplyPhysicsLocal
(), "applyLocalPhysics", false);
GhostControl.java
42
public boolean
isApplyPhysicsLocal
() {
77
control.setApplyPhysicsLocal(
isApplyPhysicsLocal
());
CharacterControl.java
43
public boolean
isApplyPhysicsLocal
() {
75
control.setApplyPhysicsLocal(
isApplyPhysicsLocal
());
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java
136
public boolean
isApplyPhysicsLocal
() {
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java
155
public boolean
isApplyPhysicsLocal
() {
Completed in 216 milliseconds