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    Searched refs:isSpillSlotObjectIndex (Results 1 - 5 of 5) sorted by null

  /external/llvm/lib/CodeGen/
PseudoSourceValue.cpp 120 return !MFI->isFixedObjectIndex(FI) && !MFI->isSpillSlotObjectIndex(FI);
127 return !MFI->isSpillSlotObjectIndex(FI);
MachineLICM.cpp 417 MFI->isSpillSlotObjectIndex(FI) &&
484 (TII->isLoadFromStackSlot(MI, FI) && MFI->isSpillSlotObjectIndex(FI)))
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  /external/llvm/lib/Target/MBlaze/
MBlazeRegisterInfo.cpp 110 << "isSpill : " << MFI->isSpillSlotObjectIndex(FrameIndex)
  /external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 483 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
485 bool isSpillSlotObjectIndex(int ObjectIdx) const {
  /external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp 503 if (FrameInfo->isSpillSlotObjectIndex(FI)) {
508 if (FrameInfo->isSpillSlotObjectIndex(FI))
511 if (FrameInfo->isSpillSlotObjectIndex(FI)) {
516 if (FrameInfo->isSpillSlotObjectIndex(FI))
    [all...]

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