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Searched
refs:kInstrInvoke
(Results
1 - 6
of
6
) sorted by null
/dalvik/vm/native/
dalvik_bytecode_OpcodeInfo.cpp
36
bool result = (flags &
kInstrInvoke
) != 0;
/dalvik/libdex/
InstrUtils.cpp
170
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
171
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
172
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
173
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
174
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
176
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
177
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
178
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
179
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
180
kInstrCanContinue|kInstrCanThrow|
kInstrInvoke
,
[
all
...]
InstrUtils.h
101
kInstrInvoke
= 1 << 5, // a flavor of invoke
/dalvik/vm/compiler/
Frontend.cpp
217
if (flags &
kInstrInvoke
) {
[
all
...]
InlineTransformation.cpp
321
if ((flags &
kInstrInvoke
) == 0)
/dalvik/vm/interp/
Jit.cpp
[
all
...]
Completed in 58 milliseconds