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    Searched refs:kVertex_ShaderType (Results 1 - 8 of 8) sorted by null

  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 175 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
200 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
371 case kVertex_ShaderType:
373 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
GrGLShaderBuilder.h 76 kVertex_ShaderType = 0x1,
GrGLEffectMatrix.cpp 75 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
GrGLUniformManager.cpp 262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
GrGLProgram.cpp 468 builder.getShader(GrGLShaderBuilder::kVertex_ShaderType, &shader);
567 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
    [all...]
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 138 GrGLShaderBuilder::kVertex_ShaderType,
142 GrGLShaderBuilder::kVertex_ShaderType,
146 GrGLShaderBuilder::kVertex_ShaderType,
  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 550 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
SkTwoPointConicalGradient.cpp 490 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,

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