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Searched
refs:kVertex_ShaderType
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp
175
SkDEBUGCODE(static const uint32_t kVisibilityMask =
kVertex_ShaderType
| kFragment_ShaderType);
200
if ((
kVertex_ShaderType
| kFragment_ShaderType) == visibility) {
371
case
kVertex_ShaderType
:
373
this->appendUniformDecls(
kVertex_ShaderType
, shaderStr);
GrGLShaderBuilder.h
76
kVertex_ShaderType
= 0x1,
GrGLEffectMatrix.cpp
75
fUni = builder->addUniform(GrGLShaderBuilder::
kVertex_ShaderType
,
GrGLUniformManager.cpp
262
if (GrGLShaderBuilder::
kVertex_ShaderType
& uniforms[i].fVisibility) {
GrGLProgram.cpp
468
builder.getShader(GrGLShaderBuilder::
kVertex_ShaderType
, &shader);
567
fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::
kVertex_ShaderType
,
[
all
...]
/external/skia/src/effects/
SkMagnifierImageFilter.cpp
138
GrGLShaderBuilder::
kVertex_ShaderType
,
142
GrGLShaderBuilder::
kVertex_ShaderType
,
146
GrGLShaderBuilder::
kVertex_ShaderType
,
/external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp
550
fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::
kVertex_ShaderType
,
SkTwoPointConicalGradient.cpp
490
fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::
kVertex_ShaderType
,
Completed in 607 milliseconds