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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 77 protected javax.vecmath.Vector3f localInertia = new javax.vecmath.Vector3f();
122 collisionShape.calculateLocalInertia(mass, localInertia);
124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia);
323 collisionShape.calculateLocalInertia(mass, localInertia);
326 rBody.setMassProps(mass, localInertia);
528 collisionShape.calculateLocalInertia(mass, localInertia);
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsRigidBody.cpp 54 btVector3 localInertia = btVector3();
55 shape->calculateLocalInertia(mass, localInertia);
56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
336 btVector3 localInertia = btVector3();
337 shape->calculateLocalInertia(mass, localInertia);
338 body->setMassProps(mass, localInertia);
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