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    Searched refs:luminance (Results 1 - 16 of 16) sorted by null

  /external/skia/src/core/
SkMaskGamma.cpp 15 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE {
17 return luminance;
26 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const SK_OVERRIDE {
27 return SkScalarPow(luminance, gamma);
35 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE {
39 if (luminance <= SkFloatToScalar(0.04045f)) {
40 return luminance / SkFloatToScalar(12.92f);
42 return SkScalarPow((luminance + SkFloatToScalar(0.055f)) / SkFloatToScalar(1.055f),
87 //Contrast value tapers off to 0 as the src luminance becomes white
SkMaskGamma.h 20 * Luma is used to specify a linear luminance value [0.0, 1.0].
21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0].
27 /** Converts a color component luminance in the color space to a linear luma. */
28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
29 /** Converts a linear luma to a color component luminance in the color space. */
32 /** Converts a color to a luminance value. */
34 const SkColorSpaceLuminance& luminance = Fetch(gamma); local
35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255);
36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255)
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  /external/qemu/distrib/sdl-1.2.15/test/
testoverlay.c 21 int luminance; variable
35 void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance)
62 if (luminance!=100)
64 yuv[0]=yuv[0]*luminance/100;
81 void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
106 RGBtoYUV(p, yuv, monochrome, luminance);
121 void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
146 RGBtoYUV(p,yuv, monochrome, luminance);
161 void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
176 RGBtoYUV(p, yuv, monochrome, luminance);
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testoverlay2.c 58 void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance)
85 if (luminance!=100)
87 yuv[0]=yuv[0]*luminance/100;
93 void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
111 RGBtoYUV(p, yuv, monochrome, luminance);
126 void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
144 RGBtoYUV(p,yuv, monochrome, luminance);
159 void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
174 RGBtoYUV(p, yuv, monochrome, luminance);
192 void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance)
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  /external/jmonkeyengine/engine/src/desktop/jme3tools/converters/
ImageToAwt.java 214 boolean luminance = false;
243 // Convert color to luminance if target
244 // image is in luminance format
245 if (luminance){
246 // convert RGB to luminance
388 boolean luminance = false;
394 luminance = true;
398 // alpha OR luminance but not both
399 if ( (alpha && !rgb && !luminance) || (luminance && !alpha && !rgb) )
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  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 30 static int luminance(const SkPaint* paint) { function in namespace:android::uirenderer
109 const int l = luminance(paint);
248 const int l = luminance(paint);
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
armVCM4P2_SetPredDir_s.s 25 ; * alpha blocks spatially corresponding to luminance
omxVCM4P2_PredictReconCoefIntra_s.s 46 ; * [in] videoComp video component type (luminance, chrominance or
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
armVCM4P2_SetPredDir_s.s 25 ; * alpha blocks spatially corresponding to luminance
omxVCM4P2_PredictReconCoefIntra_s.s 46 ; * [in] videoComp video component type (luminance, chrominance or
  /external/webkit/Source/WebCore/platform/graphics/filters/
FEColorMatrix.cpp 119 inline void luminance(double& red, double& green, double& blue, double& alpha) function in namespace:WebCore
148 luminance(red, green, blue, alpha);
  /external/skia/legacy/src/core/
SkPaint.cpp     [all...]
  /frameworks/rs/
rsFont.cpp 795 const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f; local
796 if (luminance <= mBlackThreshold) {
798 } else if (luminance >= mWhiteThreshold) {
  /external/skia/legacy/src/ports/
SkFontHost_FreeType.cpp 674 // for compatibility at the moment, discretize luminance to 3 settings
689 // when measuring text w/o regard for luminance
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SkFontHost_mac_coretext.cpp     [all...]
  /external/zxing/core/
core.jar 

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